MorefrequentcitadelsDifferentmapcompletionparameterMorevariety indamagescalingAuto sortinventoryEssencesto be waymorecommonLessneededsplintersfor bossesChangeascensionsJeweler orbscan level upslots to theirnumber and notneed previousorb first.Charmstatusindicatorslike aurasMinionsdont "die"when theyget stuckScarab likesystem tomake eachmap havewhat I wantBuy uncut skilland supportgems fromvendors up toa certain levelQuestversion ofpinnaclebossesVisual claritywhenenteringrooms incertain mapsMoreagency inmapselectionBetterindicators forside quest incampaignMagic andrare mobindicators(glowblue/yellow)On deatheffects to belike the fat man.No more circleson groundAtlasUIreworkSee rooms andleaguemechanic iconMUCH furtheraway onoverlay mapCharm slotsbeingunlocked viaprogressMoretargetedannulmentlike effectsfor craftingDifferent way toacquire earlyatlas points forleaguemechanicsTowersare justbossroomsMorefrequentcitadelsDifferentmapcompletionparameterMorevariety indamagescalingAuto sortinventoryEssencesto be waymorecommonLessneededsplintersfor bossesChangeascensionsJeweler orbscan level upslots to theirnumber and notneed previousorb first.Charmstatusindicatorslike aurasMinionsdont "die"when theyget stuckScarab likesystem tomake eachmap havewhat I wantBuy uncut skilland supportgems fromvendors up toa certain levelQuestversion ofpinnaclebossesVisual claritywhenenteringrooms incertain mapsMoreagency inmapselectionBetterindicators forside quest incampaignMagic andrare mobindicators(glowblue/yellow)On deatheffects to belike the fat man.No more circleson groundAtlasUIreworkSee rooms andleaguemechanic iconMUCH furtheraway onoverlay mapCharm slotsbeingunlocked viaprogressMoretargetedannulmentlike effectsfor craftingDifferent way toacquire earlyatlas points forleaguemechanicsTowersare justbossrooms

Poe2 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. More frequent citadels
  2. Different map completion parameter
  3. More variety in damage scaling
  4. Auto sort inventory
  5. Essences to be way more common
  6. Less needed splinters for bosses
  7. Change ascensions
  8. Jeweler orbs can level up slots to their number and not need previous orb first.
  9. Charm status indicators like auras
  10. Minions dont "die" when they get stuck
  11. Scarab like system to make each map have what I want
  12. Buy uncut skill and support gems from vendors up to a certain level
  13. Quest version of pinnacle bosses
  14. Visual clarity when entering rooms in certain maps
  15. More agency in map selection
  16. Better indicators for side quest in campaign
  17. Magic and rare mob indicators (glow blue/yellow)
  18. On death effects to be like the fat man. No more circles on ground
  19. Atlas UI rework
  20. See rooms and league mechanic icon MUCH further away on overlay map
  21. Charm slots being unlocked via progress
  22. More targeted annulment like effects for crafting
  23. Different way to acquire early atlas points for league mechanics
  24. Towers are just boss rooms