Moreagency inmapselectionAtlasUIreworkScarab likesystem tomake eachmap havewhat I wantMinionsdont "die"when theyget stuckDifferentmapcompletionparameterMagic andrare mobindicators(glowblue/yellow)Charmstatusindicatorslike aurasSee rooms andleaguemechanic iconMUCH furtheraway onoverlay mapTowersare justbossroomsChangeascensionsAuto sortinventoryMoretargetedannulmentlike effectsfor craftingQuestversion ofpinnaclebossesDifferent way toacquire earlyatlas points forleaguemechanicsMorevariety indamagescalingEssencesto be waymorecommonJeweler orbscan level upslots to theirnumber and notneed previousorb first.Visual claritywhenenteringrooms incertain mapsMorefrequentcitadelsBuy uncut skilland supportgems fromvendors up toa certain levelOn deatheffects to belike the fat man.No more circleson groundBetterindicators forside quest incampaignLessneededsplintersfor bossesCharm slotsbeingunlocked viaprogressMoreagency inmapselectionAtlasUIreworkScarab likesystem tomake eachmap havewhat I wantMinionsdont "die"when theyget stuckDifferentmapcompletionparameterMagic andrare mobindicators(glowblue/yellow)Charmstatusindicatorslike aurasSee rooms andleaguemechanic iconMUCH furtheraway onoverlay mapTowersare justbossroomsChangeascensionsAuto sortinventoryMoretargetedannulmentlike effectsfor craftingQuestversion ofpinnaclebossesDifferent way toacquire earlyatlas points forleaguemechanicsMorevariety indamagescalingEssencesto be waymorecommonJeweler orbscan level upslots to theirnumber and notneed previousorb first.Visual claritywhenenteringrooms incertain mapsMorefrequentcitadelsBuy uncut skilland supportgems fromvendors up toa certain levelOn deatheffects to belike the fat man.No more circleson groundBetterindicators forside quest incampaignLessneededsplintersfor bossesCharm slotsbeingunlocked viaprogress

Poe2 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More agency in map selection
  2. Atlas UI rework
  3. Scarab like system to make each map have what I want
  4. Minions dont "die" when they get stuck
  5. Different map completion parameter
  6. Magic and rare mob indicators (glow blue/yellow)
  7. Charm status indicators like auras
  8. See rooms and league mechanic icon MUCH further away on overlay map
  9. Towers are just boss rooms
  10. Change ascensions
  11. Auto sort inventory
  12. More targeted annulment like effects for crafting
  13. Quest version of pinnacle bosses
  14. Different way to acquire early atlas points for league mechanics
  15. More variety in damage scaling
  16. Essences to be way more common
  17. Jeweler orbs can level up slots to their number and not need previous orb first.
  18. Visual clarity when entering rooms in certain maps
  19. More frequent citadels
  20. Buy uncut skill and support gems from vendors up to a certain level
  21. On death effects to be like the fat man. No more circles on ground
  22. Better indicators for side quest in campaign
  23. Less needed splinters for bosses
  24. Charm slots being unlocked via progress