Lessneededsplintersfor bossesMoreagency inmapselectionTowersare justbossroomsChangeascensionsMagic andrare mobindicators(glowblue/yellow)On deatheffects to belike the fat man.No more circleson groundMorefrequentcitadelsCharm slotsbeingunlocked viaprogressBetterindicators forside quest incampaignBuy uncut skilland supportgems fromvendors up toa certain levelJeweler orbscan level upslots to theirnumber and notneed previousorb first.Visual claritywhenenteringrooms incertain mapsDifferentmapcompletionparameterScarab likesystem tomake eachmap havewhat I wantDifferent way toacquire earlyatlas points forleaguemechanicsSee rooms andleaguemechanic iconMUCH furtheraway onoverlay mapEssencesto be waymorecommonAtlasUIreworkMinionsdont "die"when theyget stuckMoretargetedannulmentlike effectsfor craftingQuestversion ofpinnaclebossesCharmstatusindicatorslike aurasMorevariety indamagescalingAuto sortinventoryLessneededsplintersfor bossesMoreagency inmapselectionTowersare justbossroomsChangeascensionsMagic andrare mobindicators(glowblue/yellow)On deatheffects to belike the fat man.No more circleson groundMorefrequentcitadelsCharm slotsbeingunlocked viaprogressBetterindicators forside quest incampaignBuy uncut skilland supportgems fromvendors up toa certain levelJeweler orbscan level upslots to theirnumber and notneed previousorb first.Visual claritywhenenteringrooms incertain mapsDifferentmapcompletionparameterScarab likesystem tomake eachmap havewhat I wantDifferent way toacquire earlyatlas points forleaguemechanicsSee rooms andleaguemechanic iconMUCH furtheraway onoverlay mapEssencesto be waymorecommonAtlasUIreworkMinionsdont "die"when theyget stuckMoretargetedannulmentlike effectsfor craftingQuestversion ofpinnaclebossesCharmstatusindicatorslike aurasMorevariety indamagescalingAuto sortinventory

Poe2 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Less needed splinters for bosses
  2. More agency in map selection
  3. Towers are just boss rooms
  4. Change ascensions
  5. Magic and rare mob indicators (glow blue/yellow)
  6. On death effects to be like the fat man. No more circles on ground
  7. More frequent citadels
  8. Charm slots being unlocked via progress
  9. Better indicators for side quest in campaign
  10. Buy uncut skill and support gems from vendors up to a certain level
  11. Jeweler orbs can level up slots to their number and not need previous orb first.
  12. Visual clarity when entering rooms in certain maps
  13. Different map completion parameter
  14. Scarab like system to make each map have what I want
  15. Different way to acquire early atlas points for league mechanics
  16. See rooms and league mechanic icon MUCH further away on overlay map
  17. Essences to be way more common
  18. Atlas UI rework
  19. Minions dont "die" when they get stuck
  20. More targeted annulment like effects for crafting
  21. Quest version of pinnacle bosses
  22. Charm status indicators like auras
  23. More variety in damage scaling
  24. Auto sort inventory