(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Logical operators – Such as and, or, not.
Comparison operators – Such as ==, !=, <, >.
len() – To get the length of a list, string, etc.
Tuple creation – E.g., my_tuple = (1, 2, 3)
input() – For getting user input.
continue – Skips to the next iteration of a loop.
range() – E.g., range(10) to generate sequences.
break – Exits a loop early.
f-string – For formatted strings, e.g., f"Hello, {name}"
Set creation – E.g., my_set = {1, 2, 3}
while loop – Repeats as long as a condition is true.
else – The fallback branch for conditionals.
def – Used to define a function.
type() – To check the data type, e.g., type(x)
Variable assignment – E.g., x = 10
as – For aliasing modules, e.g., import numpy as np
List comprehension – E.g., [x for x in range(10)]
List creation – E.g., my_list = [1, 2, 3]
elif – Used for additional conditional checks.
import – Importing modules, e.g., import math
return – Exits a function and optionally returns a value.