(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Arithmetic operators – Such as +, -, *, /.
f-string – For formatted strings, e.g., f"Hello, {name}"
return – Exits a function and optionally returns a value.
import – Importing modules, e.g., import math
input() – For getting user input.
len() – To get the length of a list, string, etc.
continue – Skips to the next iteration of a loop.
List creation – E.g., my_list = [1, 2, 3]
elif – Used for additional conditional checks.
print("Hello, world!") – The classic output command.
Variable assignment – E.g., x = 10
Logical operators – Such as and, or, not.
List comprehension – E.g., [x for x in range(10)]
type() – To check the data type, e.g., type(x)
from ... import ... – E.g., from math import pi
lambda – Anonymous functions, e.g., lambda x: x * 2
range() – E.g., range(10) to generate sequences.
Comparison operators – Such as ==, !=, <, >.
as – For aliasing modules, e.g., import numpy as np
if – The basic conditional statement.
Tuple creation – E.g., my_tuple = (1, 2, 3)
try/except block – For handling errors.
while loop – Repeats as long as a condition is true.
else – The fallback branch for conditionals.
def – Used to define a function.
Docstring – A string literal for documentation, e.g.