(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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range() – E.g., range(10) to generate sequences.
Logical operators – Such as and, or, not.
for loop – For example: for i in range(5):
Tuple creation – E.g., my_tuple = (1, 2, 3)
Set creation – E.g., my_set = {1, 2, 3}
return – Exits a function and optionally returns a value.
continue – Skips to the next iteration of a loop.
def – Used to define a function.
as – For aliasing modules, e.g., import numpy as np
else – The fallback branch for conditionals.
input() – For getting user input.
import – Importing modules, e.g., import math
print("Hello, world!") – The classic output command.
break – Exits a loop early.
List creation – E.g., my_list = [1, 2, 3]
try/except block – For handling errors.
Comparison operators – Such as ==, !=, <, >.
f-string – For formatted strings, e.g., f"Hello, {name}"
len() – To get the length of a list, string, etc.
lambda – Anonymous functions, e.g., lambda x: x * 2
type() – To check the data type, e.g., type(x)
List comprehension – E.g., [x for x in range(10)]
Variable assignment – E.g., x = 10
elif – Used for additional conditional checks.
if – The basic conditional statement.
while loop – Repeats as long as a condition is true.