directional projectiles Game feel backstories mood board Explorer (Spade) emphasis Post- processing effects emoji Game state Saturation bubbling Achiever (Diamond) gameplay subsystems LAMP pay-to-win mechanics break the fourth wall Alignment Vignette Software stacks Blended animation Sepia clipping MDA framework animation state graph, or AnimStateGraph spline funneling FXAA- fast approximate anti-aliasing pre-baked animations ghosting loot crates Hue appropriation star systems Bloom immersive Contrast Physical immersion rarity guide targeting homing projectiles dynamics CAD programs/computer- aided design programs Motion paths computer vision syndrome (CVS) force feedback balance Positive reinforcement Parameters state- based animation system self- aware spatial representation projectile spread demographics game flow Repetition breadcrumbs directional projectiles Game feel backstories mood board Explorer (Spade) emphasis Post- processing effects emoji Game state Saturation bubbling Achiever (Diamond) gameplay subsystems LAMP pay-to-win mechanics break the fourth wall Alignment Vignette Software stacks Blended animation Sepia clipping MDA framework animation state graph, or AnimStateGraph spline funneling FXAA- fast approximate anti-aliasing pre-baked animations ghosting loot crates Hue appropriation star systems Bloom immersive Contrast Physical immersion rarity guide targeting homing projectiles dynamics CAD programs/computer- aided design programs Motion paths computer vision syndrome (CVS) force feedback balance Positive reinforcement Parameters state- based animation system self- aware spatial representation projectile spread demographics game flow Repetition breadcrumbs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
directional projectiles
Game feel
backstories
mood board
Explorer (Spade)
emphasis
Post-processing effects
emoji
Game state
Saturation
bubbling
Achiever (Diamond)
gameplay subsystems
LAMP
pay-to-win mechanics
break the fourth wall
Alignment
Vignette
Software stacks
Blended animation
Sepia
clipping
MDA framework
animation state graph, or AnimStateGraph
spline
funneling
FXAA- fast approximate anti-aliasing
pre-baked animations
ghosting
loot crates
Hue
appropriation
star systems
Bloom
immersive
Contrast
Physical immersion
rarity guide
targeting
homing projectiles
dynamics
CAD programs/computer-aided design programs
Motion paths
computer vision syndrome (CVS)
force feedback
balance
Positive reinforcement
Parameters
state-based animation system
self-aware
spatial representation
projectile spread
demographics
game flow
Repetition
breadcrumbs