ParametersBloombubblinggameplaysubsystemsPost-processingeffectsbreadcrumbsself-awarepre-bakedanimationsPositivereinforcementtargetingdemographicscomputervisionsyndrome(CVS)ghostingFXAA- fastapproximateanti-aliasingMotionpathsemojiBlendedanimationMDAframeworkHuehomingprojectilesExplorer(Spade)clippingdirectionalprojectilesgameflowRepetitionemphasisbalanceSaturationmoodboardstarsystemsVignetteGamestateSoftwarestacksprojectilespreadappropriationpay-to-winmechanicsfunnelingAchiever(Diamond)GamefeelspatialrepresentationContrastanimation stategraph, orAnimStateGraphdynamicsPhysicalimmersionstate-basedanimationsystemimmersiveforcefeedbackrarityguideCADprograms/computer-aided designprogramsLAMPSepiabackstoriesbreak thefourthwallsplinelootcratesAlignmentParametersBloombubblinggameplaysubsystemsPost-processingeffectsbreadcrumbsself-awarepre-bakedanimationsPositivereinforcementtargetingdemographicscomputervisionsyndrome(CVS)ghostingFXAA- fastapproximateanti-aliasingMotionpathsemojiBlendedanimationMDAframeworkHuehomingprojectilesExplorer(Spade)clippingdirectionalprojectilesgameflowRepetitionemphasisbalanceSaturationmoodboardstarsystemsVignetteGamestateSoftwarestacksprojectilespreadappropriationpay-to-winmechanicsfunnelingAchiever(Diamond)GamefeelspatialrepresentationContrastanimation stategraph, orAnimStateGraphdynamicsPhysicalimmersionstate-basedanimationsystemimmersiveforcefeedbackrarityguideCADprograms/computer-aided designprogramsLAMPSepiabackstoriesbreak thefourthwallsplinelootcratesAlignment

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parameters
  2. Bloom
  3. bubbling
  4. gameplay subsystems
  5. Post-processing effects
  6. breadcrumbs
  7. self-aware
  8. pre-baked animations
  9. Positive reinforcement
  10. targeting
  11. demographics
  12. computer vision syndrome (CVS)
  13. ghosting
  14. FXAA- fast approximate anti-aliasing
  15. Motion paths
  16. emoji
  17. Blended animation
  18. MDA framework
  19. Hue
  20. homing projectiles
  21. Explorer (Spade)
  22. clipping
  23. directional projectiles
  24. game flow
  25. Repetition
  26. emphasis
  27. balance
  28. Saturation
  29. mood board
  30. star systems
  31. Vignette
  32. Game state
  33. Software stacks
  34. projectile spread
  35. appropriation
  36. pay-to-win mechanics
  37. funneling
  38. Achiever (Diamond)
  39. Game feel
  40. spatial representation
  41. Contrast
  42. animation state graph, or AnimStateGraph
  43. dynamics
  44. Physical immersion
  45. state-based animation system
  46. immersive
  47. force feedback
  48. rarity guide
  49. CAD programs/computer-aided design programs
  50. LAMP
  51. Sepia
  52. backstories
  53. break the fourth wall
  54. spline
  55. loot crates
  56. Alignment