Repetition Contrast LAMP breadcrumbs funneling animation state graph, or AnimStateGraph targeting directional projectiles Hue spatial representation Vignette Bloom CAD programs/computer- aided design programs Sepia Parameters pre-baked animations Game feel Alignment Software stacks self- aware emoji force feedback game flow bubbling pay-to-win mechanics Blended animation backstories Explorer (Spade) FXAA- fast approximate anti-aliasing homing projectiles projectile spread spline clipping Positive reinforcement loot crates MDA framework appropriation ghosting demographics state- based animation system immersive Achiever (Diamond) emphasis Saturation star systems mood board Post- processing effects break the fourth wall computer vision syndrome (CVS) gameplay subsystems Physical immersion rarity guide dynamics Motion paths Game state balance Repetition Contrast LAMP breadcrumbs funneling animation state graph, or AnimStateGraph targeting directional projectiles Hue spatial representation Vignette Bloom CAD programs/computer- aided design programs Sepia Parameters pre-baked animations Game feel Alignment Software stacks self- aware emoji force feedback game flow bubbling pay-to-win mechanics Blended animation backstories Explorer (Spade) FXAA- fast approximate anti-aliasing homing projectiles projectile spread spline clipping Positive reinforcement loot crates MDA framework appropriation ghosting demographics state- based animation system immersive Achiever (Diamond) emphasis Saturation star systems mood board Post- processing effects break the fourth wall computer vision syndrome (CVS) gameplay subsystems Physical immersion rarity guide dynamics Motion paths Game state balance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Repetition
Contrast
LAMP
breadcrumbs
funneling
animation state graph, or AnimStateGraph
targeting
directional projectiles
Hue
spatial representation
Vignette
Bloom
CAD programs/computer-aided design programs
Sepia
Parameters
pre-baked animations
Game feel
Alignment
Software stacks
self-aware
emoji
force feedback
game flow
bubbling
pay-to-win mechanics
Blended animation
backstories
Explorer (Spade)
FXAA- fast approximate anti-aliasing
homing projectiles
projectile spread
spline
clipping
Positive reinforcement
loot crates
MDA framework
appropriation
ghosting
demographics
state-based animation system
immersive
Achiever (Diamond)
emphasis
Saturation
star systems
mood board
Post-processing effects
break the fourth wall
computer vision syndrome (CVS)
gameplay subsystems
Physical immersion
rarity guide
dynamics
Motion paths
Game state
balance