RepetitionContrastLAMPbreadcrumbsfunnelinganimation stategraph, orAnimStateGraphtargetingdirectionalprojectilesHuespatialrepresentationVignetteBloomCADprograms/computer-aided designprogramsSepiaParameterspre-bakedanimationsGamefeelAlignmentSoftwarestacksself-awareemojiforcefeedbackgameflowbubblingpay-to-winmechanicsBlendedanimationbackstoriesExplorer(Spade)FXAA- fastapproximateanti-aliasinghomingprojectilesprojectilespreadsplineclippingPositivereinforcementlootcratesMDAframeworkappropriationghostingdemographicsstate-basedanimationsystemimmersiveAchiever(Diamond)emphasisSaturationstarsystemsmoodboardPost-processingeffectsbreak thefourthwallcomputervisionsyndrome(CVS)gameplaysubsystemsPhysicalimmersionrarityguidedynamicsMotionpathsGamestatebalanceRepetitionContrastLAMPbreadcrumbsfunnelinganimation stategraph, orAnimStateGraphtargetingdirectionalprojectilesHuespatialrepresentationVignetteBloomCADprograms/computer-aided designprogramsSepiaParameterspre-bakedanimationsGamefeelAlignmentSoftwarestacksself-awareemojiforcefeedbackgameflowbubblingpay-to-winmechanicsBlendedanimationbackstoriesExplorer(Spade)FXAA- fastapproximateanti-aliasinghomingprojectilesprojectilespreadsplineclippingPositivereinforcementlootcratesMDAframeworkappropriationghostingdemographicsstate-basedanimationsystemimmersiveAchiever(Diamond)emphasisSaturationstarsystemsmoodboardPost-processingeffectsbreak thefourthwallcomputervisionsyndrome(CVS)gameplaysubsystemsPhysicalimmersionrarityguidedynamicsMotionpathsGamestatebalance

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Repetition
  2. Contrast
  3. LAMP
  4. breadcrumbs
  5. funneling
  6. animation state graph, or AnimStateGraph
  7. targeting
  8. directional projectiles
  9. Hue
  10. spatial representation
  11. Vignette
  12. Bloom
  13. CAD programs/computer-aided design programs
  14. Sepia
  15. Parameters
  16. pre-baked animations
  17. Game feel
  18. Alignment
  19. Software stacks
  20. self-aware
  21. emoji
  22. force feedback
  23. game flow
  24. bubbling
  25. pay-to-win mechanics
  26. Blended animation
  27. backstories
  28. Explorer (Spade)
  29. FXAA- fast approximate anti-aliasing
  30. homing projectiles
  31. projectile spread
  32. spline
  33. clipping
  34. Positive reinforcement
  35. loot crates
  36. MDA framework
  37. appropriation
  38. ghosting
  39. demographics
  40. state-based animation system
  41. immersive
  42. Achiever (Diamond)
  43. emphasis
  44. Saturation
  45. star systems
  46. mood board
  47. Post-processing effects
  48. break the fourth wall
  49. computer vision syndrome (CVS)
  50. gameplay subsystems
  51. Physical immersion
  52. rarity guide
  53. dynamics
  54. Motion paths
  55. Game state
  56. balance