Parameters Bloom bubbling gameplay subsystems Post- processing effects breadcrumbs self- aware pre-baked animations Positive reinforcement targeting demographics computer vision syndrome (CVS) ghosting FXAA- fast approximate anti-aliasing Motion paths emoji Blended animation MDA framework Hue homing projectiles Explorer (Spade) clipping directional projectiles game flow Repetition emphasis balance Saturation mood board star systems Vignette Game state Software stacks projectile spread appropriation pay-to-win mechanics funneling Achiever (Diamond) Game feel spatial representation Contrast animation state graph, or AnimStateGraph dynamics Physical immersion state- based animation system immersive force feedback rarity guide CAD programs/computer- aided design programs LAMP Sepia backstories break the fourth wall spline loot crates Alignment Parameters Bloom bubbling gameplay subsystems Post- processing effects breadcrumbs self- aware pre-baked animations Positive reinforcement targeting demographics computer vision syndrome (CVS) ghosting FXAA- fast approximate anti-aliasing Motion paths emoji Blended animation MDA framework Hue homing projectiles Explorer (Spade) clipping directional projectiles game flow Repetition emphasis balance Saturation mood board star systems Vignette Game state Software stacks projectile spread appropriation pay-to-win mechanics funneling Achiever (Diamond) Game feel spatial representation Contrast animation state graph, or AnimStateGraph dynamics Physical immersion state- based animation system immersive force feedback rarity guide CAD programs/computer- aided design programs LAMP Sepia backstories break the fourth wall spline loot crates Alignment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Parameters
Bloom
bubbling
gameplay subsystems
Post-processing effects
breadcrumbs
self-aware
pre-baked animations
Positive reinforcement
targeting
demographics
computer vision syndrome (CVS)
ghosting
FXAA- fast approximate anti-aliasing
Motion paths
emoji
Blended animation
MDA framework
Hue
homing projectiles
Explorer (Spade)
clipping
directional projectiles
game flow
Repetition
emphasis
balance
Saturation
mood board
star systems
Vignette
Game state
Software stacks
projectile spread
appropriation
pay-to-win mechanics
funneling
Achiever (Diamond)
Game feel
spatial representation
Contrast
animation state graph, or AnimStateGraph
dynamics
Physical immersion
state-based animation system
immersive
force feedback
rarity guide
CAD programs/computer-aided design programs
LAMP
Sepia
backstories
break the fourth wall
spline
loot crates
Alignment