starsystemsbreadcrumbsGamestatebalanceimmersiveBloombreak thefourthwallappropriationExplorer(Spade)gameplaysubsystemsbubblingSaturationVignetteghostinghomingprojectilesParametersemojiemphasisprojectilespreadHueRepetitionlootcratessplinedynamicsdemographicsCADprograms/computer-aided designprogramsAchiever(Diamond)forcefeedbackGamefeelSoftwarestacksBlendedanimationfunnelingPhysicalimmersionbackstoriesPost-processingeffectsgameflowspatialrepresentationpay-to-winmechanicsmoodboardMotionpathsAlignmentSepiacomputervisionsyndrome(CVS)rarityguidetargetingLAMPanimation stategraph, orAnimStateGraphdirectionalprojectilespre-bakedanimationsMDAframeworkPositivereinforcementclippingself-awareContraststate-basedanimationsystemFXAA- fastapproximateanti-aliasingstarsystemsbreadcrumbsGamestatebalanceimmersiveBloombreak thefourthwallappropriationExplorer(Spade)gameplaysubsystemsbubblingSaturationVignetteghostinghomingprojectilesParametersemojiemphasisprojectilespreadHueRepetitionlootcratessplinedynamicsdemographicsCADprograms/computer-aided designprogramsAchiever(Diamond)forcefeedbackGamefeelSoftwarestacksBlendedanimationfunnelingPhysicalimmersionbackstoriesPost-processingeffectsgameflowspatialrepresentationpay-to-winmechanicsmoodboardMotionpathsAlignmentSepiacomputervisionsyndrome(CVS)rarityguidetargetingLAMPanimation stategraph, orAnimStateGraphdirectionalprojectilespre-bakedanimationsMDAframeworkPositivereinforcementclippingself-awareContraststate-basedanimationsystemFXAA- fastapproximateanti-aliasing

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. star systems
  2. breadcrumbs
  3. Game state
  4. balance
  5. immersive
  6. Bloom
  7. break the fourth wall
  8. appropriation
  9. Explorer (Spade)
  10. gameplay subsystems
  11. bubbling
  12. Saturation
  13. Vignette
  14. ghosting
  15. homing projectiles
  16. Parameters
  17. emoji
  18. emphasis
  19. projectile spread
  20. Hue
  21. Repetition
  22. loot crates
  23. spline
  24. dynamics
  25. demographics
  26. CAD programs/computer-aided design programs
  27. Achiever (Diamond)
  28. force feedback
  29. Game feel
  30. Software stacks
  31. Blended animation
  32. funneling
  33. Physical immersion
  34. backstories
  35. Post-processing effects
  36. game flow
  37. spatial representation
  38. pay-to-win mechanics
  39. mood board
  40. Motion paths
  41. Alignment
  42. Sepia
  43. computer vision syndrome (CVS)
  44. rarity guide
  45. targeting
  46. LAMP
  47. animation state graph, or AnimStateGraph
  48. directional projectiles
  49. pre-baked animations
  50. MDA framework
  51. Positive reinforcement
  52. clipping
  53. self-aware
  54. Contrast
  55. state-based animation system
  56. FXAA- fast approximate anti-aliasing