bubblingdynamicsMotionpathsBloomghostingSoftwarestacksHuetargetinggameflowCADprograms/computer-aided designprogramsAchiever(Diamond)splineGamefeelPhysicalimmersionimmersiveExplorer(Spade)FXAA- fastapproximateanti-aliasingappropriationbreak thefourthwallmoodboardstate-basedanimationsystemfunnelingSepiaLAMPMDAframeworkPositivereinforcementforcefeedbackSaturationParametersBlendedanimationself-awaredirectionalprojectileshomingprojectilesemphasisstarsystemsVignettebreadcrumbscomputervisionsyndrome(CVS)lootcratesdemographicsPost-processingeffectsclippingprojectilespreadAlignmentspatialrepresentationrarityguideGamestatebackstoriespre-bakedanimationspay-to-winmechanicsContrastRepetitionemojianimation stategraph, orAnimStateGraphgameplaysubsystemsbalancebubblingdynamicsMotionpathsBloomghostingSoftwarestacksHuetargetinggameflowCADprograms/computer-aided designprogramsAchiever(Diamond)splineGamefeelPhysicalimmersionimmersiveExplorer(Spade)FXAA- fastapproximateanti-aliasingappropriationbreak thefourthwallmoodboardstate-basedanimationsystemfunnelingSepiaLAMPMDAframeworkPositivereinforcementforcefeedbackSaturationParametersBlendedanimationself-awaredirectionalprojectileshomingprojectilesemphasisstarsystemsVignettebreadcrumbscomputervisionsyndrome(CVS)lootcratesdemographicsPost-processingeffectsclippingprojectilespreadAlignmentspatialrepresentationrarityguideGamestatebackstoriespre-bakedanimationspay-to-winmechanicsContrastRepetitionemojianimation stategraph, orAnimStateGraphgameplaysubsystemsbalance

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. bubbling
  2. dynamics
  3. Motion paths
  4. Bloom
  5. ghosting
  6. Software stacks
  7. Hue
  8. targeting
  9. game flow
  10. CAD programs/computer-aided design programs
  11. Achiever (Diamond)
  12. spline
  13. Game feel
  14. Physical immersion
  15. immersive
  16. Explorer (Spade)
  17. FXAA- fast approximate anti-aliasing
  18. appropriation
  19. break the fourth wall
  20. mood board
  21. state-based animation system
  22. funneling
  23. Sepia
  24. LAMP
  25. MDA framework
  26. Positive reinforcement
  27. force feedback
  28. Saturation
  29. Parameters
  30. Blended animation
  31. self-aware
  32. directional projectiles
  33. homing projectiles
  34. emphasis
  35. star systems
  36. Vignette
  37. breadcrumbs
  38. computer vision syndrome (CVS)
  39. loot crates
  40. demographics
  41. Post-processing effects
  42. clipping
  43. projectile spread
  44. Alignment
  45. spatial representation
  46. rarity guide
  47. Game state
  48. backstories
  49. pre-baked animations
  50. pay-to-win mechanics
  51. Contrast
  52. Repetition
  53. emoji
  54. animation state graph, or AnimStateGraph
  55. gameplay subsystems
  56. balance