emojibackstoriesbalancedemographicsFXAA- fastapproximateanti-aliasingContrastmoodboardsplineghostingspatialrepresentationExplorer(Spade)PositivereinforcementemphasisCADprograms/computer-aided designprogramstargetingPhysicalimmersionSaturationGamestategameflowSoftwarestacksprojectilespreadSepiaanimation stategraph, orAnimStateGraphbubblingrarityguidebreadcrumbsMotionpathsbreak thefourthwallpre-bakedanimationsstarsystemsself-awareBloomVignetteRepetitionAlignmentclippingGamefeelAchiever(Diamond)Post-processingeffectsBlendedanimationdirectionalprojectilesstate-basedanimationsystemdynamicsimmersiveHueforcefeedbackMDAframeworkcomputervisionsyndrome(CVS)funnelingpay-to-winmechanicshomingprojectilesappropriationgameplaysubsystemsParametersLAMPlootcratesemojibackstoriesbalancedemographicsFXAA- fastapproximateanti-aliasingContrastmoodboardsplineghostingspatialrepresentationExplorer(Spade)PositivereinforcementemphasisCADprograms/computer-aided designprogramstargetingPhysicalimmersionSaturationGamestategameflowSoftwarestacksprojectilespreadSepiaanimation stategraph, orAnimStateGraphbubblingrarityguidebreadcrumbsMotionpathsbreak thefourthwallpre-bakedanimationsstarsystemsself-awareBloomVignetteRepetitionAlignmentclippingGamefeelAchiever(Diamond)Post-processingeffectsBlendedanimationdirectionalprojectilesstate-basedanimationsystemdynamicsimmersiveHueforcefeedbackMDAframeworkcomputervisionsyndrome(CVS)funnelingpay-to-winmechanicshomingprojectilesappropriationgameplaysubsystemsParametersLAMPlootcrates

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. emoji
  2. backstories
  3. balance
  4. demographics
  5. FXAA- fast approximate anti-aliasing
  6. Contrast
  7. mood board
  8. spline
  9. ghosting
  10. spatial representation
  11. Explorer (Spade)
  12. Positive reinforcement
  13. emphasis
  14. CAD programs/computer-aided design programs
  15. targeting
  16. Physical immersion
  17. Saturation
  18. Game state
  19. game flow
  20. Software stacks
  21. projectile spread
  22. Sepia
  23. animation state graph, or AnimStateGraph
  24. bubbling
  25. rarity guide
  26. breadcrumbs
  27. Motion paths
  28. break the fourth wall
  29. pre-baked animations
  30. star systems
  31. self-aware
  32. Bloom
  33. Vignette
  34. Repetition
  35. Alignment
  36. clipping
  37. Game feel
  38. Achiever (Diamond)
  39. Post-processing effects
  40. Blended animation
  41. directional projectiles
  42. state-based animation system
  43. dynamics
  44. immersive
  45. Hue
  46. force feedback
  47. MDA framework
  48. computer vision syndrome (CVS)
  49. funneling
  50. pay-to-win mechanics
  51. homing projectiles
  52. appropriation
  53. gameplay subsystems
  54. Parameters
  55. LAMP
  56. loot crates