emoji backstories balance demographics FXAA- fast approximate anti-aliasing Contrast mood board spline ghosting spatial representation Explorer (Spade) Positive reinforcement emphasis CAD programs/computer- aided design programs targeting Physical immersion Saturation Game state game flow Software stacks projectile spread Sepia animation state graph, or AnimStateGraph bubbling rarity guide breadcrumbs Motion paths break the fourth wall pre-baked animations star systems self- aware Bloom Vignette Repetition Alignment clipping Game feel Achiever (Diamond) Post- processing effects Blended animation directional projectiles state- based animation system dynamics immersive Hue force feedback MDA framework computer vision syndrome (CVS) funneling pay-to-win mechanics homing projectiles appropriation gameplay subsystems Parameters LAMP loot crates emoji backstories balance demographics FXAA- fast approximate anti-aliasing Contrast mood board spline ghosting spatial representation Explorer (Spade) Positive reinforcement emphasis CAD programs/computer- aided design programs targeting Physical immersion Saturation Game state game flow Software stacks projectile spread Sepia animation state graph, or AnimStateGraph bubbling rarity guide breadcrumbs Motion paths break the fourth wall pre-baked animations star systems self- aware Bloom Vignette Repetition Alignment clipping Game feel Achiever (Diamond) Post- processing effects Blended animation directional projectiles state- based animation system dynamics immersive Hue force feedback MDA framework computer vision syndrome (CVS) funneling pay-to-win mechanics homing projectiles appropriation gameplay subsystems Parameters LAMP loot crates
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
emoji
backstories
balance
demographics
FXAA- fast approximate anti-aliasing
Contrast
mood board
spline
ghosting
spatial representation
Explorer (Spade)
Positive reinforcement
emphasis
CAD programs/computer-aided design programs
targeting
Physical immersion
Saturation
Game state
game flow
Software stacks
projectile spread
Sepia
animation state graph, or AnimStateGraph
bubbling
rarity guide
breadcrumbs
Motion paths
break the fourth wall
pre-baked animations
star systems
self-aware
Bloom
Vignette
Repetition
Alignment
clipping
Game feel
Achiever (Diamond)
Post-processing effects
Blended animation
directional projectiles
state-based animation system
dynamics
immersive
Hue
force feedback
MDA framework
computer vision syndrome (CVS)
funneling
pay-to-win mechanics
homing projectiles
appropriation
gameplay subsystems
Parameters
LAMP
loot crates