bubblingclippingspatialrepresentationGamefeelAlignmentsplinepay-to-winmechanicsExplorer(Spade)ghostingpre-bakedanimationsemojibalanceSaturationcomputervisionsyndrome(CVS)animation stategraph, orAnimStateGraphforcefeedbackmoodboardprojectilespreadgameflowCADprograms/computer-aided designprogramsrarityguideBlendedanimationParametersgameplaysubsystemsself-awaredirectionalprojectilesdynamicsbreak thefourthwallstarsystemsemphasisLAMPlootcratesFXAA- fastapproximateanti-aliasingPost-processingeffectsRepetitionbreadcrumbsfunnelingBloomMDAframeworkstate-basedanimationsystemAchiever(Diamond)targetingVignetteimmersivedemographicsPhysicalimmersionappropriationContrastHuebackstoriesGamestateSepiaSoftwarestacksMotionpathshomingprojectilesPositivereinforcementbubblingclippingspatialrepresentationGamefeelAlignmentsplinepay-to-winmechanicsExplorer(Spade)ghostingpre-bakedanimationsemojibalanceSaturationcomputervisionsyndrome(CVS)animation stategraph, orAnimStateGraphforcefeedbackmoodboardprojectilespreadgameflowCADprograms/computer-aided designprogramsrarityguideBlendedanimationParametersgameplaysubsystemsself-awaredirectionalprojectilesdynamicsbreak thefourthwallstarsystemsemphasisLAMPlootcratesFXAA- fastapproximateanti-aliasingPost-processingeffectsRepetitionbreadcrumbsfunnelingBloomMDAframeworkstate-basedanimationsystemAchiever(Diamond)targetingVignetteimmersivedemographicsPhysicalimmersionappropriationContrastHuebackstoriesGamestateSepiaSoftwarestacksMotionpathshomingprojectilesPositivereinforcement

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. bubbling
  2. clipping
  3. spatial representation
  4. Game feel
  5. Alignment
  6. spline
  7. pay-to-win mechanics
  8. Explorer (Spade)
  9. ghosting
  10. pre-baked animations
  11. emoji
  12. balance
  13. Saturation
  14. computer vision syndrome (CVS)
  15. animation state graph, or AnimStateGraph
  16. force feedback
  17. mood board
  18. projectile spread
  19. game flow
  20. CAD programs/computer-aided design programs
  21. rarity guide
  22. Blended animation
  23. Parameters
  24. gameplay subsystems
  25. self-aware
  26. directional projectiles
  27. dynamics
  28. break the fourth wall
  29. star systems
  30. emphasis
  31. LAMP
  32. loot crates
  33. FXAA- fast approximate anti-aliasing
  34. Post-processing effects
  35. Repetition
  36. breadcrumbs
  37. funneling
  38. Bloom
  39. MDA framework
  40. state-based animation system
  41. Achiever (Diamond)
  42. targeting
  43. Vignette
  44. immersive
  45. demographics
  46. Physical immersion
  47. appropriation
  48. Contrast
  49. Hue
  50. backstories
  51. Game state
  52. Sepia
  53. Software stacks
  54. Motion paths
  55. homing projectiles
  56. Positive reinforcement