Positivereinforcementstate-basedanimationsystemGamestateFXAA- fastapproximateanti-aliasingSaturationself-awareSepiaGamefeelMDAframeworkpay-to-winmechanicsfunnelingbreadcrumbscomputervisionsyndrome(CVS)ParametersstarsystemssplineAchiever(Diamond)RepetitionimmersiveHuedemographicsContrastmoodboardghostingappropriationExplorer(Spade)balancelootcratesBloomprojectilespreadhomingprojectilesdynamicsbreak thefourthwallemphasisLAMPanimation stategraph, orAnimStateGraphgameflowCADprograms/computer-aided designprogramsspatialrepresentationdirectionalprojectilesAlignmentPost-processingeffectsclippingbubblingbackstoriesrarityguidetargetingVignetteforcefeedbackpre-bakedanimationsgameplaysubsystemsemojiMotionpathsPhysicalimmersionBlendedanimationSoftwarestacksPositivereinforcementstate-basedanimationsystemGamestateFXAA- fastapproximateanti-aliasingSaturationself-awareSepiaGamefeelMDAframeworkpay-to-winmechanicsfunnelingbreadcrumbscomputervisionsyndrome(CVS)ParametersstarsystemssplineAchiever(Diamond)RepetitionimmersiveHuedemographicsContrastmoodboardghostingappropriationExplorer(Spade)balancelootcratesBloomprojectilespreadhomingprojectilesdynamicsbreak thefourthwallemphasisLAMPanimation stategraph, orAnimStateGraphgameflowCADprograms/computer-aided designprogramsspatialrepresentationdirectionalprojectilesAlignmentPost-processingeffectsclippingbubblingbackstoriesrarityguidetargetingVignetteforcefeedbackpre-bakedanimationsgameplaysubsystemsemojiMotionpathsPhysicalimmersionBlendedanimationSoftwarestacks

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive reinforcement
  2. state-based animation system
  3. Game state
  4. FXAA- fast approximate anti-aliasing
  5. Saturation
  6. self-aware
  7. Sepia
  8. Game feel
  9. MDA framework
  10. pay-to-win mechanics
  11. funneling
  12. breadcrumbs
  13. computer vision syndrome (CVS)
  14. Parameters
  15. star systems
  16. spline
  17. Achiever (Diamond)
  18. Repetition
  19. immersive
  20. Hue
  21. demographics
  22. Contrast
  23. mood board
  24. ghosting
  25. appropriation
  26. Explorer (Spade)
  27. balance
  28. loot crates
  29. Bloom
  30. projectile spread
  31. homing projectiles
  32. dynamics
  33. break the fourth wall
  34. emphasis
  35. LAMP
  36. animation state graph, or AnimStateGraph
  37. game flow
  38. CAD programs/computer-aided design programs
  39. spatial representation
  40. directional projectiles
  41. Alignment
  42. Post-processing effects
  43. clipping
  44. bubbling
  45. backstories
  46. rarity guide
  47. targeting
  48. Vignette
  49. force feedback
  50. pre-baked animations
  51. gameplay subsystems
  52. emoji
  53. Motion paths
  54. Physical immersion
  55. Blended animation
  56. Software stacks