breadcrumbsfunnelingpre-bakedanimationsParametersRepetitionbackstoriesPhysicalimmersionbubblingself-awareMDAframeworkdynamicscomputervisionsyndrome(CVS)CADprograms/computer-aided designprogramsAchiever(Diamond)gameflowforcefeedbackanimation stategraph, orAnimStateGraphtargetinggameplaysubsystemslootcratesprojectilespreadLAMPSoftwarestacksspatialrepresentationappropriationbalanceGamefeelExplorer(Spade)Bloompay-to-winmechanicsghostingemphasisimmersivemoodboardBlendedanimationSepiaPositivereinforcementMotionpathsstate-basedanimationsystemSaturationPost-processingeffectsstarsystemsemojiHuerarityguidebreak thefourthwallAlignmentVignettesplinedemographicsGamestatedirectionalprojectilesclippinghomingprojectilesContrastFXAA- fastapproximateanti-aliasingbreadcrumbsfunnelingpre-bakedanimationsParametersRepetitionbackstoriesPhysicalimmersionbubblingself-awareMDAframeworkdynamicscomputervisionsyndrome(CVS)CADprograms/computer-aided designprogramsAchiever(Diamond)gameflowforcefeedbackanimation stategraph, orAnimStateGraphtargetinggameplaysubsystemslootcratesprojectilespreadLAMPSoftwarestacksspatialrepresentationappropriationbalanceGamefeelExplorer(Spade)Bloompay-to-winmechanicsghostingemphasisimmersivemoodboardBlendedanimationSepiaPositivereinforcementMotionpathsstate-basedanimationsystemSaturationPost-processingeffectsstarsystemsemojiHuerarityguidebreak thefourthwallAlignmentVignettesplinedemographicsGamestatedirectionalprojectilesclippinghomingprojectilesContrastFXAA- fastapproximateanti-aliasing

Game Design 1B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. breadcrumbs
  2. funneling
  3. pre-baked animations
  4. Parameters
  5. Repetition
  6. backstories
  7. Physical immersion
  8. bubbling
  9. self-aware
  10. MDA framework
  11. dynamics
  12. computer vision syndrome (CVS)
  13. CAD programs/computer-aided design programs
  14. Achiever (Diamond)
  15. game flow
  16. force feedback
  17. animation state graph, or AnimStateGraph
  18. targeting
  19. gameplay subsystems
  20. loot crates
  21. projectile spread
  22. LAMP
  23. Software stacks
  24. spatial representation
  25. appropriation
  26. balance
  27. Game feel
  28. Explorer (Spade)
  29. Bloom
  30. pay-to-win mechanics
  31. ghosting
  32. emphasis
  33. immersive
  34. mood board
  35. Blended animation
  36. Sepia
  37. Positive reinforcement
  38. Motion paths
  39. state-based animation system
  40. Saturation
  41. Post-processing effects
  42. star systems
  43. emoji
  44. Hue
  45. rarity guide
  46. break the fourth wall
  47. Alignment
  48. Vignette
  49. spline
  50. demographics
  51. Game state
  52. directional projectiles
  53. clipping
  54. homing projectiles
  55. Contrast
  56. FXAA- fast approximate anti-aliasing