Game Design 1B

Game Design 1B Bingo Card
Preview

This bingo card has a free space and 56 words: demographics, computer vision syndrome (CVS), MDA framework, dynamics, immersive, Game state, Physical immersion, force feedback, game flow, mood board, backstories, self-aware, pre-baked animations, state-based animation system, clipping, animation state graph, or AnimStateGraph, Blended animation, Parameters, spline, Achiever (Diamond), Explorer (Spade), Motion paths, Game feel, Positive reinforcement, breadcrumbs, funneling, spatial representation, emphasis, Alignment, balance, gameplay subsystems, Hue, FXAA- fast approximate anti-aliasing, Vignette, Sepia, Saturation, Bloom, Post-processing effects, Repetition, Contrast, CAD programs/computer-aided design programs, Software stacks, LAMP, rarity guide, emoji, appropriation, directional projectiles, homing projectiles, projectile spread, targeting, bubbling, break the fourth wall, ghosting, star systems, pay-to-win mechanics and loot crates.

More like this:

Game Design 2- LP1 | Game Design 2- 10/1 | DDT | COMPUTER COMPONENTS BINGO | DDT

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.