ShouldStatementsStereotypingNot asign ofweaknessOvergeneralizationMagnifyingNevermakemistakesNot amentalillnessUnhelpfulthinkingCognitivebiasIgnoringthepositiveDoublestandardsMindreadingAwfulizingAlwaysbeingrightBlamingMinimizingHeaven’sRewardFallacyA naturalpart of thehumanexperienceUnrealisticexpectationsJumping toconclusionsOccurs inall peopleto varyingdegreeMagicalthinkingFeelingsare factsPredictingAll ornothingthinkingWhat goesaroundcomesaroundExaggerateRoot causes:pastexperiences(upbringing,environment,negativity)AutomaticNegativeThoughts(ANTS)Come frompast/livedexperiencesLabeling/judgingShouldStatementsStereotypingNot asign ofweaknessOvergeneralizationMagnifyingNevermakemistakesNot amentalillnessUnhelpfulthinkingCognitivebiasIgnoringthepositiveDoublestandardsMindreadingAwfulizingAlwaysbeingrightBlamingMinimizingHeaven’sRewardFallacyA naturalpart of thehumanexperienceUnrealisticexpectationsJumping toconclusionsOccurs inall peopleto varyingdegreeMagicalthinkingFeelingsare factsPredictingAll ornothingthinkingWhat goesaroundcomesaroundExaggerateRoot causes:pastexperiences(upbringing,environment,negativity)AutomaticNegativeThoughts(ANTS)Come frompast/livedexperiencesLabeling/judging

COGNITIVE DISTORTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
C
3
T
4
B
5
C
6
T
7
C
8
B
9
B
10
B
11
B
12
T
13
T
14
B
15
C
16
T
17
C
18
C
19
T
20
C
21
T
22
B
23
C
24
B
25
T
26
T
27
B
28
C
29
T
30
C
31
B
  1. C-Should Statements
  2. C-Stereotyping
  3. T-Not a sign of weakness
  4. B-Overgeneralization
  5. C-Magnifying
  6. T-Never make mistakes
  7. C-Not a mental illness
  8. B-Unhelpful thinking
  9. B-Cognitive bias
  10. B-Ignoring the positive
  11. B-Double standards
  12. T-Mindreading
  13. T-Awfulizing
  14. B-Always being right
  15. C-Blaming
  16. T-Minimizing
  17. C-Heaven’s Reward Fallacy
  18. C-A natural part of the human experience
  19. T-Unrealistic expectations
  20. C-Jumping to conclusions
  21. T-Occurs in all people to varying degree
  22. B-Magical thinking
  23. C-Feelings are facts
  24. B-Predicting
  25. T-All or nothing thinking
  26. T-What goes around comes around
  27. B-Exaggerate
  28. C-Root causes: past experiences (upbringing, environment, negativity)
  29. T-Automatic Negative Thoughts (ANTS)
  30. C-Come from past/lived experiences
  31. B-Labeling/judging