Persona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesRelease:comprised ofseveraliterations orsprintsMinimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsAgile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Scrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.ManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Truth trigger:This feedbackdoesn’t feelaccurate toyouScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlySprint: a periodof time in whichthe team willwork on adefined set ofuser storiesFeedback:Serve as a toolto offerimprovement tothe recipient orsituation.Open-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Kanban: A visualboard fortracking tasks inprogress, to do,and completedwork.S.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfProject mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Ruinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowActive Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youWaterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsObnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelInitiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Effective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Radical candor:guidance andfeedback that’sboth kind andclear, specificand sincereMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Velocity: thenumber ofstory pointsdeliveredover a sprintManage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesEmpathy:Understandingand consideringanother person’sfeelings whencommunicating.Persona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesRelease:comprised ofseveraliterations orsprintsMinimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsAgile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Scrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.ManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Truth trigger:This feedbackdoesn’t feelaccurate toyouScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlySprint: a periodof time in whichthe team willwork on adefined set ofuser storiesFeedback:Serve as a toolto offerimprovement tothe recipient orsituation.Open-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Kanban: A visualboard fortracking tasks inprogress, to do,and completedwork.S.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfProject mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Ruinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowActive Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youWaterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsObnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelInitiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Effective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Radical candor:guidance andfeedback that’sboth kind andclear, specificand sincereMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Velocity: thenumber ofstory pointsdeliveredover a sprintManage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesEmpathy:Understandingand consideringanother person’sfeelings whencommunicating.

Project Management & Leadership, Effective Communication & Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persona: a detailed summary of your ideal customer including location, age, behaviors, needs, and challenges
  2. Release: comprised of several iterations or sprints
  3. Minimum Viable Product (MVP): bare minimum product that meets the clients expectations
  4. Agile: a methodology to deliver incrementally. It’s iterative and time-boxed.
  5. Scrum: A framework in agile that uses sprints, roles, and meetings to deliver projects step by step.
  6. Manipulative Insincerity: giving feedback in a passive aggressive and backstabbing behavior that makes work intolerable.
  7. Project manager: These people are in charge of creating a list of tasks to be accomplished to satisfy the needs of the project and achieve the objectives.
  8. Truth trigger: This feedback doesn’t feel accurate to you
  9. Scrum master: ensures development teams maintain agile practices and deliver efficiently
  10. Sprint: a period of time in which the team will work on a defined set of user stories
  11. Feedback: Serve as a tool to offer improvement to the recipient or situation.
  12. Open-Ended Questions : Questions that invite discussion rather than simple “yes” or “no”.
  13. Kanban: A visual board for tracking tasks in progress, to do, and completed work.
  14. S.M.A.R.T Goals: Goals that are specific, Measurable, Achievable, Relevant, and Time-bound.
  15. Identity trigger: The feedback feels like it contradicts your natural personality and sense of self
  16. Project mode: an activity is considered to be (blank) when it is unique, there is a specific need or goal, and contains a beginning and end.
  17. Ruinous Empathy: while delivering feedback you spare someone's short-term feelings, so you don't tell them something they need to know
  18. Active Listening: Paying close attention to what others are saying, both verbally and non-verbally.
  19. Relationship trigger: The person giving you feedback doesn’t feel credible to you
  20. Waterfall: a linear application development model that uses rigid phases: When one phase ends, the next begins
  21. Obnoxious Aggression: giving feedback that challenges directly but forgetting to show the person receiving feedback that you care on a personal level
  22. Initiating: The goal of this phase is to gather enough information to facilitate decision making for what will be implemented within the project.
  23. Effective communication: The process of conveying information, thoughts, and emotions in a way that is clearly understood by the recipients, fostering, understanding and positive interaction.
  24. Radical candor: guidance and feedback that’s both kind and clear, specific and sincere
  25. Mentorship: A long-term relationship where an experienced person supports someone’s growth.
  26. Velocity: the number of story points delivered over a sprint
  27. Manage up: managing your relationship with your boss and developing and cultivating a productive working rapport by learning your boss’ management, leadership, communication styles, and preferences
  28. Empathy: Understanding and considering another person’s feelings when communicating.