Agile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Obnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelRelease:comprised ofseveraliterations orsprintsVelocity: thenumber ofstory pointsdeliveredover a sprintPersona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesWaterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsRelationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youKanban: A visualboard fortracking tasks inprogress, to do,and completedwork.Scrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyOpen-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Truth trigger:This feedbackdoesn’t feelaccurate toyouRuinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Project mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Active Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Scrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Manage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesFeedback:Serve as a toolto offerimprovement tothe recipient orsituation.Radical candor:guidance andfeedback that’sboth kind andclear, specificand sincereInitiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Effective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Sprint: a periodof time in whichthe team willwork on adefined set ofuser storiesMinimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Agile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Obnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelRelease:comprised ofseveraliterations orsprintsVelocity: thenumber ofstory pointsdeliveredover a sprintPersona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesWaterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsRelationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youKanban: A visualboard fortracking tasks inprogress, to do,and completedwork.Scrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyOpen-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Truth trigger:This feedbackdoesn’t feelaccurate toyouRuinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Project mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Active Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Scrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Manage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesFeedback:Serve as a toolto offerimprovement tothe recipient orsituation.Radical candor:guidance andfeedback that’sboth kind andclear, specificand sincereInitiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Effective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Sprint: a periodof time in whichthe team willwork on adefined set ofuser storiesMinimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.

Project Management & Leadership, Effective Communication & Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Agile: a methodology to deliver incrementally. It’s iterative and time-boxed.
  2. Project manager: These people are in charge of creating a list of tasks to be accomplished to satisfy the needs of the project and achieve the objectives.
  3. Obnoxious Aggression: giving feedback that challenges directly but forgetting to show the person receiving feedback that you care on a personal level
  4. Release: comprised of several iterations or sprints
  5. Velocity: the number of story points delivered over a sprint
  6. Persona: a detailed summary of your ideal customer including location, age, behaviors, needs, and challenges
  7. Waterfall: a linear application development model that uses rigid phases: When one phase ends, the next begins
  8. Relationship trigger: The person giving you feedback doesn’t feel credible to you
  9. Kanban: A visual board for tracking tasks in progress, to do, and completed work.
  10. Scrum master: ensures development teams maintain agile practices and deliver efficiently
  11. Open-Ended Questions : Questions that invite discussion rather than simple “yes” or “no”.
  12. Empathy: Understanding and considering another person’s feelings when communicating.
  13. Truth trigger: This feedback doesn’t feel accurate to you
  14. Ruinous Empathy: while delivering feedback you spare someone's short-term feelings, so you don't tell them something they need to know
  15. S.M.A.R.T Goals: Goals that are specific, Measurable, Achievable, Relevant, and Time-bound.
  16. Project mode: an activity is considered to be (blank) when it is unique, there is a specific need or goal, and contains a beginning and end.
  17. Active Listening: Paying close attention to what others are saying, both verbally and non-verbally.
  18. Scrum: A framework in agile that uses sprints, roles, and meetings to deliver projects step by step.
  19. Manage up: managing your relationship with your boss and developing and cultivating a productive working rapport by learning your boss’ management, leadership, communication styles, and preferences
  20. Feedback: Serve as a tool to offer improvement to the recipient or situation.
  21. Radical candor: guidance and feedback that’s both kind and clear, specific and sincere
  22. Initiating: The goal of this phase is to gather enough information to facilitate decision making for what will be implemented within the project.
  23. Effective communication: The process of conveying information, thoughts, and emotions in a way that is clearly understood by the recipients, fostering, understanding and positive interaction.
  24. Identity trigger: The feedback feels like it contradicts your natural personality and sense of self
  25. Manipulative Insincerity: giving feedback in a passive aggressive and backstabbing behavior that makes work intolerable.
  26. Sprint: a period of time in which the team will work on a defined set of user stories
  27. Minimum Viable Product (MVP): bare minimum product that meets the clients expectations
  28. Mentorship: A long-term relationship where an experienced person supports someone’s growth.