(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Velocity: the number of story points delivered over a sprint
Identity trigger: The feedback feels like it contradicts your natural personality and sense of self
Minimum Viable Product (MVP): bare minimum product that meets the clients expectations
Feedback: Serve as a tool to offer improvement to the recipient or situation.
Open-Ended Questions : Questions that invite discussion rather than simple “yes” or “no”.
S.M.A.R.T Goals: Goals that are specific, Measurable, Achievable, Relevant, and Time-bound.
Kanban: A visual board for tracking tasks in progress, to do, and completed work.
Release: comprised of several iterations or sprints
Relationship trigger: The person giving you feedback doesn’t feel credible to you
Radical candor: guidance and feedback that’s both kind and clear, specific and sincere
Agile: a methodology to deliver incrementally. It’s iterative and time-boxed.
Project manager: These people are in charge of creating a list of tasks to be accomplished to satisfy the needs of the project and achieve the objectives.
Truth trigger: This feedback doesn’t feel accurate to you
Project mode: an activity is considered to be (blank) when it is unique, there is a specific need or goal, and contains a beginning and end.
Obnoxious Aggression: giving feedback that challenges directly but forgetting to show the person receiving feedback that you care on a personal level
Mentorship: A long-term relationship where an experienced person supports someone’s growth.
Scrum master: ensures development teams maintain agile practices and deliver efficiently
Manipulative Insincerity: giving feedback in a passive aggressive and backstabbing behavior that makes work intolerable.
Scrum: A framework in agile that uses sprints, roles, and meetings to deliver projects step by step.
Active Listening: Paying close attention to what others are saying, both verbally and non-verbally.
Persona: a detailed summary of your ideal customer including location, age, behaviors, needs, and challenges
Manage up: managing your relationship with your boss and developing and cultivating a productive working rapport by learning your boss’ management, leadership, communication styles, and preferences
Ruinous Empathy: while delivering feedback you spare someone's short-term feelings, so you don't tell them something they need to know
Initiating: The goal of this phase is to gather enough information to facilitate decision making for what will be implemented within the project.
Waterfall: a linear application development model that uses rigid phases: When one phase ends, the next begins
Effective communication: The process of conveying information, thoughts, and emotions in a way that is clearly understood by the recipients, fostering, understanding and positive interaction.
Sprint: a period of time in which the team will work on a defined set of user stories
Empathy: Understanding and considering another person’s feelings when communicating.