Active Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youManage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesRadical candor:guidance andfeedback that’sboth kind andclear, specificand sincereFeedback:Serve as a toolto offerimprovement tothe recipient orsituation.Release:comprised ofseveraliterations orsprintsSprint: a periodof time in whichthe team willwork on adefined set ofuser storiesS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Minimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsOpen-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Ruinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowPersona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesScrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Initiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Velocity: thenumber ofstory pointsdeliveredover a sprintIdentity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfWaterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyEffective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Truth trigger:This feedbackdoesn’t feelaccurate toyouMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Agile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Project mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Kanban: A visualboard fortracking tasks inprogress, to do,and completedwork.ManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Obnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelActive Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youManage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesRadical candor:guidance andfeedback that’sboth kind andclear, specificand sincereFeedback:Serve as a toolto offerimprovement tothe recipient orsituation.Release:comprised ofseveraliterations orsprintsSprint: a periodof time in whichthe team willwork on adefined set ofuser storiesS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Minimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsOpen-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Ruinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowPersona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesScrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Initiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Velocity: thenumber ofstory pointsdeliveredover a sprintIdentity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfWaterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyEffective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Truth trigger:This feedbackdoesn’t feelaccurate toyouMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Agile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Project mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Kanban: A visualboard fortracking tasks inprogress, to do,and completedwork.ManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Obnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal level

Project Management & Leadership, Effective Communication & Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Active Listening: Paying close attention to what others are saying, both verbally and non-verbally.
  2. Relationship trigger: The person giving you feedback doesn’t feel credible to you
  3. Manage up: managing your relationship with your boss and developing and cultivating a productive working rapport by learning your boss’ management, leadership, communication styles, and preferences
  4. Radical candor: guidance and feedback that’s both kind and clear, specific and sincere
  5. Feedback: Serve as a tool to offer improvement to the recipient or situation.
  6. Release: comprised of several iterations or sprints
  7. Sprint: a period of time in which the team will work on a defined set of user stories
  8. S.M.A.R.T Goals: Goals that are specific, Measurable, Achievable, Relevant, and Time-bound.
  9. Empathy: Understanding and considering another person’s feelings when communicating.
  10. Minimum Viable Product (MVP): bare minimum product that meets the clients expectations
  11. Open-Ended Questions : Questions that invite discussion rather than simple “yes” or “no”.
  12. Ruinous Empathy: while delivering feedback you spare someone's short-term feelings, so you don't tell them something they need to know
  13. Persona: a detailed summary of your ideal customer including location, age, behaviors, needs, and challenges
  14. Scrum: A framework in agile that uses sprints, roles, and meetings to deliver projects step by step.
  15. Project manager: These people are in charge of creating a list of tasks to be accomplished to satisfy the needs of the project and achieve the objectives.
  16. Initiating: The goal of this phase is to gather enough information to facilitate decision making for what will be implemented within the project.
  17. Velocity: the number of story points delivered over a sprint
  18. Identity trigger: The feedback feels like it contradicts your natural personality and sense of self
  19. Waterfall: a linear application development model that uses rigid phases: When one phase ends, the next begins
  20. Scrum master: ensures development teams maintain agile practices and deliver efficiently
  21. Effective communication: The process of conveying information, thoughts, and emotions in a way that is clearly understood by the recipients, fostering, understanding and positive interaction.
  22. Truth trigger: This feedback doesn’t feel accurate to you
  23. Mentorship: A long-term relationship where an experienced person supports someone’s growth.
  24. Agile: a methodology to deliver incrementally. It’s iterative and time-boxed.
  25. Project mode: an activity is considered to be (blank) when it is unique, there is a specific need or goal, and contains a beginning and end.
  26. Kanban: A visual board for tracking tasks in progress, to do, and completed work.
  27. Manipulative Insincerity: giving feedback in a passive aggressive and backstabbing behavior that makes work intolerable.
  28. Obnoxious Aggression: giving feedback that challenges directly but forgetting to show the person receiving feedback that you care on a personal level