Manage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Persona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyAgile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Velocity: thenumber ofstory pointsdeliveredover a sprintScrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youRuinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Waterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfRadical candor:guidance andfeedback that’sboth kind andclear, specificand sincereEffective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Feedback:Serve as a toolto offerimprovement tothe recipient orsituation.Kanban: A visualboard fortracking tasks inprogress, to do,and completedwork.Truth trigger:This feedbackdoesn’t feelaccurate toyouRelease:comprised ofseveraliterations orsprintsObnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelActive Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Sprint: a periodof time in whichthe team willwork on adefined set ofuser storiesProject mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Open-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Minimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsInitiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Manage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Persona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyAgile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Velocity: thenumber ofstory pointsdeliveredover a sprintScrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youRuinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Waterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfRadical candor:guidance andfeedback that’sboth kind andclear, specificand sincereEffective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Project manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Feedback:Serve as a toolto offerimprovement tothe recipient orsituation.Kanban: A visualboard fortracking tasks inprogress, to do,and completedwork.Truth trigger:This feedbackdoesn’t feelaccurate toyouRelease:comprised ofseveraliterations orsprintsObnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelActive Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Sprint: a periodof time in whichthe team willwork on adefined set ofuser storiesProject mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Open-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.Minimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsInitiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.

Project Management & Leadership, Effective Communication & Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Manage up: managing your relationship with your boss and developing and cultivating a productive working rapport by learning your boss’ management, leadership, communication styles, and preferences
  2. Manipulative Insincerity: giving feedback in a passive aggressive and backstabbing behavior that makes work intolerable.
  3. Persona: a detailed summary of your ideal customer including location, age, behaviors, needs, and challenges
  4. Scrum master: ensures development teams maintain agile practices and deliver efficiently
  5. Agile: a methodology to deliver incrementally. It’s iterative and time-boxed.
  6. Velocity: the number of story points delivered over a sprint
  7. Scrum: A framework in agile that uses sprints, roles, and meetings to deliver projects step by step.
  8. Relationship trigger: The person giving you feedback doesn’t feel credible to you
  9. Ruinous Empathy: while delivering feedback you spare someone's short-term feelings, so you don't tell them something they need to know
  10. S.M.A.R.T Goals: Goals that are specific, Measurable, Achievable, Relevant, and Time-bound.
  11. Waterfall: a linear application development model that uses rigid phases: When one phase ends, the next begins
  12. Mentorship: A long-term relationship where an experienced person supports someone’s growth.
  13. Identity trigger: The feedback feels like it contradicts your natural personality and sense of self
  14. Radical candor: guidance and feedback that’s both kind and clear, specific and sincere
  15. Effective communication: The process of conveying information, thoughts, and emotions in a way that is clearly understood by the recipients, fostering, understanding and positive interaction.
  16. Project manager: These people are in charge of creating a list of tasks to be accomplished to satisfy the needs of the project and achieve the objectives.
  17. Empathy: Understanding and considering another person’s feelings when communicating.
  18. Feedback: Serve as a tool to offer improvement to the recipient or situation.
  19. Kanban: A visual board for tracking tasks in progress, to do, and completed work.
  20. Truth trigger: This feedback doesn’t feel accurate to you
  21. Release: comprised of several iterations or sprints
  22. Obnoxious Aggression: giving feedback that challenges directly but forgetting to show the person receiving feedback that you care on a personal level
  23. Active Listening: Paying close attention to what others are saying, both verbally and non-verbally.
  24. Sprint: a period of time in which the team will work on a defined set of user stories
  25. Project mode: an activity is considered to be (blank) when it is unique, there is a specific need or goal, and contains a beginning and end.
  26. Open-Ended Questions : Questions that invite discussion rather than simple “yes” or “no”.
  27. Minimum Viable Product (MVP): bare minimum product that meets the clients expectations
  28. Initiating: The goal of this phase is to gather enough information to facilitate decision making for what will be implemented within the project.