(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Manage up: managing your relationship with your boss and developing and cultivating a productive working rapport by learning your boss’ management, leadership, communication styles, and preferences
Manipulative Insincerity: giving feedback in a passive aggressive and backstabbing behavior that makes work intolerable.
Persona: a detailed summary of your ideal customer including location, age, behaviors, needs, and challenges
Scrum master: ensures development teams maintain agile practices and deliver efficiently
Agile: a methodology to deliver incrementally. It’s iterative and time-boxed.
Velocity: the number of story points delivered over a sprint
Scrum: A framework in agile that uses sprints, roles, and meetings to deliver projects step by step.
Relationship trigger: The person giving you feedback doesn’t feel credible to you
Ruinous Empathy: while delivering feedback you spare someone's short-term feelings, so you don't tell them something they need to know
S.M.A.R.T Goals: Goals that are specific, Measurable, Achievable, Relevant, and Time-bound.
Waterfall: a linear application development model that uses rigid phases: When one phase ends, the next begins
Mentorship: A long-term relationship where an experienced person supports someone’s growth.
Identity trigger: The feedback feels like it contradicts your natural personality and sense of self
Radical candor: guidance and feedback that’s both kind and clear, specific and sincere
Effective communication: The process of conveying information, thoughts, and emotions in a way that is clearly understood by the recipients, fostering, understanding and positive interaction.
Project manager: These people are in charge of creating a list of tasks to be accomplished to satisfy the needs of the project and achieve the objectives.
Empathy: Understanding and considering another person’s feelings when communicating.
Feedback: Serve as a tool to offer improvement to the recipient or situation.
Kanban: A visual board for tracking tasks in progress, to do, and completed work.
Truth trigger: This feedback doesn’t feel accurate to you
Release: comprised of several iterations or sprints
Obnoxious Aggression: giving feedback that challenges directly but forgetting to show the person receiving feedback that you care on a personal level
Active Listening: Paying close attention to what others are saying, both verbally and non-verbally.
Sprint: a period of time in which the team will work on a defined set of user stories
Project mode: an activity is considered to be (blank) when it is unique, there is a specific need or goal, and contains a beginning and end.
Open-Ended Questions : Questions that invite discussion rather than simple “yes” or “no”.
Minimum Viable Product (MVP): bare minimum product that meets the clients expectations
Initiating: The goal of this phase is to gather enough information to facilitate decision making for what will be implemented within the project.