Sprint: a periodof time in whichthe team willwork on adefined set ofuser storiesOpen-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.ManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Feedback:Serve as a toolto offerimprovement tothe recipient orsituation.Waterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsScrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Agile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Manage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesRadical candor:guidance andfeedback that’sboth kind andclear, specificand sincereTruth trigger:This feedbackdoesn’t feelaccurate toyouS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Obnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Ruinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowKanban: A visualboard fortracking tasks inprogress, to do,and completedwork.Effective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Velocity: thenumber ofstory pointsdeliveredover a sprintProject manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Active Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Initiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfPersona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyRelease:comprised ofseveraliterations orsprintsMinimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsProject mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to youSprint: a periodof time in whichthe team willwork on adefined set ofuser storiesOpen-EndedQuestions :Questions thatinvite discussionrather than simple“yes” or “no”.ManipulativeInsincerity: givingfeedback in a passiveaggressive andbackstabbingbehavior that makeswork intolerable.Feedback:Serve as a toolto offerimprovement tothe recipient orsituation.Waterfall: a linearapplicationdevelopment modelthat uses rigidphases: When onephase ends, thenext beginsScrum: Aframework in agilethat uses sprints,roles, andmeetings to deliverprojects step bystep.Agile: amethodology todeliverincrementally.It’s iterative andtime-boxed.Manage up: managing yourrelationship with your bossand developing andcultivating a productiveworking rapport by learningyour boss’ management,leadership, communicationstyles, and preferencesRadical candor:guidance andfeedback that’sboth kind andclear, specificand sincereTruth trigger:This feedbackdoesn’t feelaccurate toyouS.M.A.R.T Goals:Goals that arespecific,Measurable,Achievable,Relevant, andTime-bound.Obnoxious Aggression:giving feedback thatchallenges directly butforgetting to show theperson receivingfeedback that you careon a personal levelMentorship: Along-termrelationship wherean experiencedperson supportssomeone’s growth.Ruinous Empathy:while deliveringfeedback you sparesomeone's short-termfeelings, so you don'ttell them somethingthey need to knowKanban: A visualboard fortracking tasks inprogress, to do,and completedwork.Effective communication:The process ofconveying information,thoughts, and emotionsin a way that is clearlyunderstood by therecipients, fostering,understanding andpositive interaction.Velocity: thenumber ofstory pointsdeliveredover a sprintProject manager:These people are incharge of creating a listof tasks to beaccomplished to satisfythe needs of theproject and achieve theobjectives.Empathy:Understandingand consideringanother person’sfeelings whencommunicating.Active Listening:Paying closeattention to whatothers are saying,both verbally andnon-verbally.Initiating: The goal ofthis phase is togather enoughinformation tofacilitate decisionmaking for what willbe implementedwithin the project.Identity trigger:The feedbackfeels like itcontradicts yournatural personalityand sense of selfPersona: adetailed summaryof your idealcustomer includinglocation, age,behaviors, needs,and challengesScrum master:ensuresdevelopmentteams maintainagile practices anddeliver efficientlyRelease:comprised ofseveraliterations orsprintsMinimum ViableProduct (MVP):bare minimumproduct thatmeets the clientsexpectationsProject mode: anactivity is consideredto be (blank) when itis unique, there is aspecific need or goal,and contains abeginning and end.Relationshiptrigger: Theperson givingyou feedbackdoesn’t feelcredible to you

Project Management & Leadership, Effective Communication & Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sprint: a period of time in which the team will work on a defined set of user stories
  2. Open-Ended Questions : Questions that invite discussion rather than simple “yes” or “no”.
  3. Manipulative Insincerity: giving feedback in a passive aggressive and backstabbing behavior that makes work intolerable.
  4. Feedback: Serve as a tool to offer improvement to the recipient or situation.
  5. Waterfall: a linear application development model that uses rigid phases: When one phase ends, the next begins
  6. Scrum: A framework in agile that uses sprints, roles, and meetings to deliver projects step by step.
  7. Agile: a methodology to deliver incrementally. It’s iterative and time-boxed.
  8. Manage up: managing your relationship with your boss and developing and cultivating a productive working rapport by learning your boss’ management, leadership, communication styles, and preferences
  9. Radical candor: guidance and feedback that’s both kind and clear, specific and sincere
  10. Truth trigger: This feedback doesn’t feel accurate to you
  11. S.M.A.R.T Goals: Goals that are specific, Measurable, Achievable, Relevant, and Time-bound.
  12. Obnoxious Aggression: giving feedback that challenges directly but forgetting to show the person receiving feedback that you care on a personal level
  13. Mentorship: A long-term relationship where an experienced person supports someone’s growth.
  14. Ruinous Empathy: while delivering feedback you spare someone's short-term feelings, so you don't tell them something they need to know
  15. Kanban: A visual board for tracking tasks in progress, to do, and completed work.
  16. Effective communication: The process of conveying information, thoughts, and emotions in a way that is clearly understood by the recipients, fostering, understanding and positive interaction.
  17. Velocity: the number of story points delivered over a sprint
  18. Project manager: These people are in charge of creating a list of tasks to be accomplished to satisfy the needs of the project and achieve the objectives.
  19. Empathy: Understanding and considering another person’s feelings when communicating.
  20. Active Listening: Paying close attention to what others are saying, both verbally and non-verbally.
  21. Initiating: The goal of this phase is to gather enough information to facilitate decision making for what will be implemented within the project.
  22. Identity trigger: The feedback feels like it contradicts your natural personality and sense of self
  23. Persona: a detailed summary of your ideal customer including location, age, behaviors, needs, and challenges
  24. Scrum master: ensures development teams maintain agile practices and deliver efficiently
  25. Release: comprised of several iterations or sprints
  26. Minimum Viable Product (MVP): bare minimum product that meets the clients expectations
  27. Project mode: an activity is considered to be (blank) when it is unique, there is a specific need or goal, and contains a beginning and end.
  28. Relationship trigger: The person giving you feedback doesn’t feel credible to you