CAMAvailableandemergingtechnologiesFinanceAppropriatenessof designsolutionTechnologicalchangeFactorsinfluencingtrendsFunctionalDesignResearchmethodsFinanceUnsuccessfulDesignExampleElementsofDesignSelectionofappropriateresourcesWork,healthand safetySWOTAnalysisDesignBriefsConstraints/ParametersFactorsaffectingdesignMarketSegmentationTrendsinAustraliaSourcesof dataIPAustraliaFunctionalandaestheticfeaturesQualityDesignProcessSafety inthe use ofmaterialsAustralianConsumerLawDesignAestheticDesignTimingAustralianSecurities andInvestmentsCommission(ASIC)Ethics inresearchMarketGroupsEffectivecommunicationObsolescencePolitical,economicand legalfactorsDemographicEconomicFactorsChangingnature ofworkIndustrialandCommercialSettingsMarketingStrategiesObsolescenceNegativeimpacts oftech in designprocess andproductionNature ofentrepreneurialactivityCognitiveorganisersLegalFactorsStandardsAustraliaMarketingenvironmentsNeedsDomesticSettingsCommonreasonsfor designfailureDesign andProductionCareerOpportunitiesSocialclassLong termand shorttermenvironmentalconsequencesSuccessfulcollaborationProjectDevelopmentandRealisationConsiderationsfor theindividual,society and theenvironmentCommonwealthTrade PracticesAct 1974MarketResearchFactorsAffectingDesignAustralianCompetitionand ConsumerCommission(ACCC)TargetMarketMarketresearchCreativityandinnovativedesignpracticeSmallBusinessCouncil(SBC)ManagementtechniquesGlobalisationCritical vsCreativeThinkingNeedsFormationandDeformationProcessesQualityDesign TeamCommunicationChangingsocialtrendsFree tradeagreementsPlagiarismSocialconscienceBenefitsof tech inthe designprocessCADPrinciplesof DesignSuccessfulDesignExampleInnovationProblemSolvingTechniquesHistoricalandCulturalAgenciesthatinfluenceinnovationTimingIntellectualPropertyRightsEntrepreneurLife-cycleanalysisShort-termand long-termenvironmentalconsequencesFactors thatinfluencesuccess orfailure ininnovationAestheticsMarketingstrategiesMulticulturalismProductionScales(Processes)PoliticalWorkhealthand safetySubtractiveProcessesWhatdeterminesa gooddesignAdditiveProcessesQualitycontrolCNCApplicationof Computer-basedTechnologiesProjectEvaluationForms ofCommunicationFunctionLife-cycleanalysisImpact onenvironmentCommunitySettingsAppropriatenessof designsolutionTaxes,tariffs andquotasHistoricalandculturalfactorsTechnologiesused in thedesignprocessImpactonindividualCulturaldiversityManufacturingandproductionprocessesErgonomicsFactors thatcontribute tothe successor failure ofan innovationFactorsaffectingmanagementImpactonsocietyProjectProposalandManagementAvailableandemergingtechnologiesDesignProcessMacroenvironmentEnvironmentalIssuesErgonomicsEconomicsEgalitarianismHistoricaland CulturalInfluenceson DesignEthicsCAMAvailableandemergingtechnologiesFinanceAppropriatenessof designsolutionTechnologicalchangeFactorsinfluencingtrendsFunctionalDesignResearchmethodsFinanceUnsuccessfulDesignExampleElementsofDesignSelectionofappropriateresourcesWork,healthand safetySWOTAnalysisDesignBriefsConstraints/ParametersFactorsaffectingdesignMarketSegmentationTrendsinAustraliaSourcesof dataIPAustraliaFunctionalandaestheticfeaturesQualityDesignProcessSafety inthe use ofmaterialsAustralianConsumerLawDesignAestheticDesignTimingAustralianSecurities andInvestmentsCommission(ASIC)Ethics inresearchMarketGroupsEffectivecommunicationObsolescencePolitical,economicand legalfactorsDemographicEconomicFactorsChangingnature ofworkIndustrialandCommercialSettingsMarketingStrategiesObsolescenceNegativeimpacts oftech in designprocess andproductionNature ofentrepreneurialactivityCognitiveorganisersLegalFactorsStandardsAustraliaMarketingenvironmentsNeedsDomesticSettingsCommonreasonsfor designfailureDesign andProductionCareerOpportunitiesSocialclassLong termand shorttermenvironmentalconsequencesSuccessfulcollaborationProjectDevelopmentandRealisationConsiderationsfor theindividual,society and theenvironmentCommonwealthTrade PracticesAct 1974MarketResearchFactorsAffectingDesignAustralianCompetitionand ConsumerCommission(ACCC)TargetMarketMarketresearchCreativityandinnovativedesignpracticeSmallBusinessCouncil(SBC)ManagementtechniquesGlobalisationCritical vsCreativeThinkingNeedsFormationandDeformationProcessesQualityDesign TeamCommunicationChangingsocialtrendsFree tradeagreementsPlagiarismSocialconscienceBenefitsof tech inthe designprocessCADPrinciplesof DesignSuccessfulDesignExampleInnovationProblemSolvingTechniquesHistoricalandCulturalAgenciesthatinfluenceinnovationTimingIntellectualPropertyRightsEntrepreneurLife-cycleanalysisShort-termand long-termenvironmentalconsequencesFactors thatinfluencesuccess orfailure ininnovationAestheticsMarketingstrategiesMulticulturalismProductionScales(Processes)PoliticalWorkhealthand safetySubtractiveProcessesWhatdeterminesa gooddesignAdditiveProcessesQualitycontrolCNCApplicationof Computer-basedTechnologiesProjectEvaluationForms ofCommunicationFunctionLife-cycleanalysisImpact onenvironmentCommunitySettingsAppropriatenessof designsolutionTaxes,tariffs andquotasHistoricalandculturalfactorsTechnologiesused in thedesignprocessImpactonindividualCulturaldiversityManufacturingandproductionprocessesErgonomicsFactors thatcontribute tothe successor failure ofan innovationFactorsaffectingmanagementImpactonsocietyProjectProposalandManagementAvailableandemergingtechnologiesDesignProcessMacroenvironmentEnvironmentalIssuesErgonomicsEconomicsEgalitarianismHistoricaland CulturalInfluenceson DesignEthics

HSC DAT BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CAM
  2. Available and emerging technologies
  3. Finance
  4. Appropriateness of design solution
  5. Technological change
  6. Factors influencing trends
  7. Functional Design
  8. Research methods
  9. Finance
  10. Unsuccessful Design Example
  11. Elements of Design
  12. Selection of appropriate resources
  13. Work, health and safety
  14. SWOT Analysis
  15. Design Briefs
  16. Constraints / Parameters
  17. Factors affecting design
  18. Market Segmentation
  19. Trends in Australia
  20. Sources of data
  21. IP Australia
  22. Functional and aesthetic features
  23. Quality
  24. Design Process
  25. Safety in the use of materials
  26. Australian Consumer Law
  27. Design
  28. Aesthetic Design
  29. Timing
  30. Australian Securities and Investments Commission (ASIC)
  31. Ethics in research
  32. Market Groups
  33. Effective communication
  34. Obsolescence
  35. Political, economic and legal factors
  36. Demographic
  37. Economic Factors
  38. Changing nature of work
  39. Industrial and Commercial Settings
  40. Marketing Strategies
  41. Obsolescence
  42. Negative impacts of tech in design process and production
  43. Nature of entrepreneurial activity
  44. Cognitive organisers
  45. Legal Factors
  46. Standards Australia
  47. Marketing environments
  48. Needs
  49. Domestic Settings
  50. Common reasons for design failure
  51. Design and Production Career Opportunities
  52. Social class
  53. Long term and short term environmental consequences
  54. Successful collaboration
  55. Project Development and Realisation
  56. Considerations for the individual, society and the environment
  57. Commonwealth Trade Practices Act 1974
  58. Market Research
  59. Factors Affecting Design
  60. Australian Competition and Consumer Commission (ACCC)
  61. Target Market
  62. Market research
  63. Creativity and innovative design practice
  64. Small Business Council (SBC)
  65. Management techniques
  66. Globalisation
  67. Critical vs Creative Thinking
  68. Needs
  69. Formation and Deformation Processes
  70. Quality
  71. Design Team Communication
  72. Changing social trends
  73. Free trade agreements
  74. Plagiarism
  75. Social conscience
  76. Benefits of tech in the design process
  77. CAD
  78. Principles of Design
  79. Successful Design Example
  80. Innovation
  81. Problem Solving Techniques
  82. Historical and Cultural
  83. Agencies that influence innovation
  84. Timing
  85. Intellectual Property Rights
  86. Entrepreneur
  87. Life-cycle analysis
  88. Short-term and long-term environmental consequences
  89. Factors that influence success or failure in innovation
  90. Aesthetics
  91. Marketing strategies
  92. Multiculturalism
  93. Production Scales (Processes)
  94. Political
  95. Work health and safety
  96. Subtractive Processes
  97. What determines a good design
  98. Additive Processes
  99. Quality control
  100. CNC
  101. Application of Computer-based Technologies
  102. Project Evaluation
  103. Forms of Communication
  104. Function
  105. Life-cycle analysis
  106. Impact on environment
  107. Community Settings
  108. Appropriateness of design solution
  109. Taxes, tariffs and quotas
  110. Historical and cultural factors
  111. Technologies used in the design process
  112. Impact on individual
  113. Cultural diversity
  114. Manufacturing and production processes
  115. Ergonomics
  116. Factors that contribute to the success or failure of an innovation
  117. Factors affecting management
  118. Impact on society
  119. Project Proposal and Management
  120. Available and emerging technologies
  121. Design Process
  122. Macro environment
  123. Environmental Issues
  124. Ergonomics
  125. Economics
  126. Egalitarianism
  127. Historical and Cultural Influences on Design
  128. Ethics