EntrepreneurMacroenvironmentEthics inresearchSocialclassNeedsDesign TeamCommunicationFactorsaffectingmanagementForms ofCommunicationErgonomicsHistoricaland CulturalInfluenceson DesignDesign andProductionCareerOpportunitiesEnvironmentalIssuesFinanceTimingCognitiveorganisersChangingnature ofworkWork,healthand safetyAestheticDesignImpactonsocietyCommonreasonsfor designfailureFactors thatcontribute tothe successor failure ofan innovationSocialconscienceSafety inthe use ofmaterialsInnovationPoliticalCAMLife-cycleanalysisAestheticsAgenciesthatinfluenceinnovationSuccessfulDesignExampleMarketSegmentationResearchmethodsCreativityandinnovativedesignpracticeSuccessfulcollaborationObsolescenceFunctionalDesignElementsofDesignDesignDesignBriefsQualityMarketingstrategiesImpactonindividualEconomicsObsolescenceNegativeimpacts oftech in designprocess andproductionImpact onenvironmentPrinciplesof DesignMarketresearchQualityProjectDevelopmentandRealisationFactorsinfluencingtrendsSWOTAnalysisStandardsAustraliaProductionScales(Processes)Benefitsof tech inthe designprocessSubtractiveProcessesIPAustraliaLegalFactorsFactors thatinfluencesuccess orfailure ininnovationPlagiarismFinanceAppropriatenessof designsolutionFree tradeagreementsAustralianSecurities andInvestmentsCommission(ASIC)UnsuccessfulDesignExampleIndustrialandCommercialSettingsHistoricalandCulturalTechnologiesused in thedesignprocessProjectProposalandManagementApplicationof Computer-basedTechnologiesDomesticSettingsFunctionalandaestheticfeaturesNeedsCommonwealthTrade PracticesAct 1974AustralianCompetitionand ConsumerCommission(ACCC)EgalitarianismQualitycontrolWhatdeterminesa gooddesignManufacturingandproductionprocessesMarketResearchProjectEvaluationFunctionDemographicTargetMarketAvailableandemergingtechnologiesAppropriatenessof designsolutionMarketingStrategiesNature ofentrepreneurialactivityCritical vsCreativeThinkingCulturaldiversityEconomicFactorsLong termand shorttermenvironmentalconsequencesChangingsocialtrendsAvailableandemergingtechnologiesCommunitySettingsMulticulturalismDesignProcessFactorsAffectingDesignPolitical,economicand legalfactorsShort-termand long-termenvironmentalconsequencesCADAustralianConsumerLawLife-cycleanalysisProblemSolvingTechniquesSmallBusinessCouncil(SBC)AdditiveProcessesConsiderationsfor theindividual,society and theenvironmentDesignProcessEthicsMarketingenvironmentsSourcesof dataMarketGroupsTrendsinAustraliaTimingErgonomicsCNCTechnologicalchangeManagementtechniquesGlobalisationEffectivecommunicationIntellectualPropertyRightsHistoricalandculturalfactorsFormationandDeformationProcessesTaxes,tariffs andquotasSelectionofappropriateresourcesConstraints/ParametersWorkhealthand safetyFactorsaffectingdesignEntrepreneurMacroenvironmentEthics inresearchSocialclassNeedsDesign TeamCommunicationFactorsaffectingmanagementForms ofCommunicationErgonomicsHistoricaland CulturalInfluenceson DesignDesign andProductionCareerOpportunitiesEnvironmentalIssuesFinanceTimingCognitiveorganisersChangingnature ofworkWork,healthand safetyAestheticDesignImpactonsocietyCommonreasonsfor designfailureFactors thatcontribute tothe successor failure ofan innovationSocialconscienceSafety inthe use ofmaterialsInnovationPoliticalCAMLife-cycleanalysisAestheticsAgenciesthatinfluenceinnovationSuccessfulDesignExampleMarketSegmentationResearchmethodsCreativityandinnovativedesignpracticeSuccessfulcollaborationObsolescenceFunctionalDesignElementsofDesignDesignDesignBriefsQualityMarketingstrategiesImpactonindividualEconomicsObsolescenceNegativeimpacts oftech in designprocess andproductionImpact onenvironmentPrinciplesof DesignMarketresearchQualityProjectDevelopmentandRealisationFactorsinfluencingtrendsSWOTAnalysisStandardsAustraliaProductionScales(Processes)Benefitsof tech inthe designprocessSubtractiveProcessesIPAustraliaLegalFactorsFactors thatinfluencesuccess orfailure ininnovationPlagiarismFinanceAppropriatenessof designsolutionFree tradeagreementsAustralianSecurities andInvestmentsCommission(ASIC)UnsuccessfulDesignExampleIndustrialandCommercialSettingsHistoricalandCulturalTechnologiesused in thedesignprocessProjectProposalandManagementApplicationof Computer-basedTechnologiesDomesticSettingsFunctionalandaestheticfeaturesNeedsCommonwealthTrade PracticesAct 1974AustralianCompetitionand ConsumerCommission(ACCC)EgalitarianismQualitycontrolWhatdeterminesa gooddesignManufacturingandproductionprocessesMarketResearchProjectEvaluationFunctionDemographicTargetMarketAvailableandemergingtechnologiesAppropriatenessof designsolutionMarketingStrategiesNature ofentrepreneurialactivityCritical vsCreativeThinkingCulturaldiversityEconomicFactorsLong termand shorttermenvironmentalconsequencesChangingsocialtrendsAvailableandemergingtechnologiesCommunitySettingsMulticulturalismDesignProcessFactorsAffectingDesignPolitical,economicand legalfactorsShort-termand long-termenvironmentalconsequencesCADAustralianConsumerLawLife-cycleanalysisProblemSolvingTechniquesSmallBusinessCouncil(SBC)AdditiveProcessesConsiderationsfor theindividual,society and theenvironmentDesignProcessEthicsMarketingenvironmentsSourcesof dataMarketGroupsTrendsinAustraliaTimingErgonomicsCNCTechnologicalchangeManagementtechniquesGlobalisationEffectivecommunicationIntellectualPropertyRightsHistoricalandculturalfactorsFormationandDeformationProcessesTaxes,tariffs andquotasSelectionofappropriateresourcesConstraints/ParametersWorkhealthand safetyFactorsaffectingdesign

HSC DAT BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Entrepreneur
  2. Macro environment
  3. Ethics in research
  4. Social class
  5. Needs
  6. Design Team Communication
  7. Factors affecting management
  8. Forms of Communication
  9. Ergonomics
  10. Historical and Cultural Influences on Design
  11. Design and Production Career Opportunities
  12. Environmental Issues
  13. Finance
  14. Timing
  15. Cognitive organisers
  16. Changing nature of work
  17. Work, health and safety
  18. Aesthetic Design
  19. Impact on society
  20. Common reasons for design failure
  21. Factors that contribute to the success or failure of an innovation
  22. Social conscience
  23. Safety in the use of materials
  24. Innovation
  25. Political
  26. CAM
  27. Life-cycle analysis
  28. Aesthetics
  29. Agencies that influence innovation
  30. Successful Design Example
  31. Market Segmentation
  32. Research methods
  33. Creativity and innovative design practice
  34. Successful collaboration
  35. Obsolescence
  36. Functional Design
  37. Elements of Design
  38. Design
  39. Design Briefs
  40. Quality
  41. Marketing strategies
  42. Impact on individual
  43. Economics
  44. Obsolescence
  45. Negative impacts of tech in design process and production
  46. Impact on environment
  47. Principles of Design
  48. Market research
  49. Quality
  50. Project Development and Realisation
  51. Factors influencing trends
  52. SWOT Analysis
  53. Standards Australia
  54. Production Scales (Processes)
  55. Benefits of tech in the design process
  56. Subtractive Processes
  57. IP Australia
  58. Legal Factors
  59. Factors that influence success or failure in innovation
  60. Plagiarism
  61. Finance
  62. Appropriateness of design solution
  63. Free trade agreements
  64. Australian Securities and Investments Commission (ASIC)
  65. Unsuccessful Design Example
  66. Industrial and Commercial Settings
  67. Historical and Cultural
  68. Technologies used in the design process
  69. Project Proposal and Management
  70. Application of Computer-based Technologies
  71. Domestic Settings
  72. Functional and aesthetic features
  73. Needs
  74. Commonwealth Trade Practices Act 1974
  75. Australian Competition and Consumer Commission (ACCC)
  76. Egalitarianism
  77. Quality control
  78. What determines a good design
  79. Manufacturing and production processes
  80. Market Research
  81. Project Evaluation
  82. Function
  83. Demographic
  84. Target Market
  85. Available and emerging technologies
  86. Appropriateness of design solution
  87. Marketing Strategies
  88. Nature of entrepreneurial activity
  89. Critical vs Creative Thinking
  90. Cultural diversity
  91. Economic Factors
  92. Long term and short term environmental consequences
  93. Changing social trends
  94. Available and emerging technologies
  95. Community Settings
  96. Multiculturalism
  97. Design Process
  98. Factors Affecting Design
  99. Political, economic and legal factors
  100. Short-term and long-term environmental consequences
  101. CAD
  102. Australian Consumer Law
  103. Life-cycle analysis
  104. Problem Solving Techniques
  105. Small Business Council (SBC)
  106. Additive Processes
  107. Considerations for the individual, society and the environment
  108. Design Process
  109. Ethics
  110. Marketing environments
  111. Sources of data
  112. Market Groups
  113. Trends in Australia
  114. Timing
  115. Ergonomics
  116. CNC
  117. Technological change
  118. Management techniques
  119. Globalisation
  120. Effective communication
  121. Intellectual Property Rights
  122. Historical and cultural factors
  123. Formation and Deformation Processes
  124. Taxes, tariffs and quotas
  125. Selection of appropriate resources
  126. Constraints / Parameters
  127. Work health and safety
  128. Factors affecting design