SuccessfulDesignExampleMarketingstrategiesPrinciplesof DesignMacroenvironmentApplicationof Computer-basedTechnologiesConsiderationsfor theindividual,society and theenvironmentEthics inresearchFactors thatinfluencesuccess orfailure ininnovationDesign andProductionCareerOpportunitiesFormationandDeformationProcessesErgonomicsIndustrialandCommercialSettingsWhatdeterminesa gooddesignFactorsAffectingDesignEconomicFactorsGlobalisationSelectionofappropriateresourcesCreativityandinnovativedesignpracticeFactorsinfluencingtrendsDemographicFactorsaffectingdesignEgalitarianismMarketGroupsProblemSolvingTechniquesFunctionalandaestheticfeaturesEconomicsProjectEvaluationAgenciesthatinfluenceinnovationEffectivecommunicationIPAustraliaNeedsEntrepreneurMulticulturalismMarketresearchFactors thatcontribute tothe successor failure ofan innovationHistoricaland CulturalInfluenceson DesignProjectDevelopmentandRealisationHistoricalandCulturalNeedsShort-termand long-termenvironmentalconsequencesStandardsAustraliaTrendsinAustraliaErgonomicsProjectProposalandManagementCommonwealthTrade PracticesAct 1974MarketingenvironmentsTechnologiesused in thedesignprocessEnvironmentalIssuesManagementtechniquesConstraints/ParametersTargetMarketObsolescenceSocialclassImpact onenvironmentSubtractiveProcessesChangingnature ofworkQualityInnovationLife-cycleanalysisChangingsocialtrendsObsolescenceAppropriatenessof designsolutionSocialconscienceTechnologicalchangeTimingDesignProcessDesignProcessWork,healthand safetyMarketingStrategiesNature ofentrepreneurialactivityCognitiveorganisersAppropriatenessof designsolutionFree tradeagreementsEthicsSourcesof dataAestheticDesignAustralianSecurities andInvestmentsCommission(ASIC)Critical vsCreativeThinkingNegativeimpacts oftech in designprocess andproductionManufacturingandproductionprocessesPlagiarismCNCDomesticSettingsFactorsaffectingmanagementCADLong termand shorttermenvironmentalconsequencesTaxes,tariffs andquotasFinanceAvailableandemergingtechnologiesPolitical,economicand legalfactorsSuccessfulcollaborationHistoricalandculturalfactorsImpactonsocietyMarketResearchIntellectualPropertyRightsProductionScales(Processes)LegalFactorsElementsofDesignImpactonindividualTimingCommunitySettingsAdditiveProcessesAvailableandemergingtechnologiesAustralianCompetitionand ConsumerCommission(ACCC)DesignBriefsSafety inthe use ofmaterialsForms ofCommunicationCommonreasonsfor designfailureUnsuccessfulDesignExampleMarketSegmentationLife-cycleanalysisFunctionalDesignFinanceQualityAestheticsBenefitsof tech inthe designprocessResearchmethodsAustralianConsumerLawSmallBusinessCouncil(SBC)Workhealthand safetyCulturaldiversityDesignCAMPoliticalSWOTAnalysisQualitycontrolDesign TeamCommunicationFunctionSuccessfulDesignExampleMarketingstrategiesPrinciplesof DesignMacroenvironmentApplicationof Computer-basedTechnologiesConsiderationsfor theindividual,society and theenvironmentEthics inresearchFactors thatinfluencesuccess orfailure ininnovationDesign andProductionCareerOpportunitiesFormationandDeformationProcessesErgonomicsIndustrialandCommercialSettingsWhatdeterminesa gooddesignFactorsAffectingDesignEconomicFactorsGlobalisationSelectionofappropriateresourcesCreativityandinnovativedesignpracticeFactorsinfluencingtrendsDemographicFactorsaffectingdesignEgalitarianismMarketGroupsProblemSolvingTechniquesFunctionalandaestheticfeaturesEconomicsProjectEvaluationAgenciesthatinfluenceinnovationEffectivecommunicationIPAustraliaNeedsEntrepreneurMulticulturalismMarketresearchFactors thatcontribute tothe successor failure ofan innovationHistoricaland CulturalInfluenceson DesignProjectDevelopmentandRealisationHistoricalandCulturalNeedsShort-termand long-termenvironmentalconsequencesStandardsAustraliaTrendsinAustraliaErgonomicsProjectProposalandManagementCommonwealthTrade PracticesAct 1974MarketingenvironmentsTechnologiesused in thedesignprocessEnvironmentalIssuesManagementtechniquesConstraints/ParametersTargetMarketObsolescenceSocialclassImpact onenvironmentSubtractiveProcessesChangingnature ofworkQualityInnovationLife-cycleanalysisChangingsocialtrendsObsolescenceAppropriatenessof designsolutionSocialconscienceTechnologicalchangeTimingDesignProcessDesignProcessWork,healthand safetyMarketingStrategiesNature ofentrepreneurialactivityCognitiveorganisersAppropriatenessof designsolutionFree tradeagreementsEthicsSourcesof dataAestheticDesignAustralianSecurities andInvestmentsCommission(ASIC)Critical vsCreativeThinkingNegativeimpacts oftech in designprocess andproductionManufacturingandproductionprocessesPlagiarismCNCDomesticSettingsFactorsaffectingmanagementCADLong termand shorttermenvironmentalconsequencesTaxes,tariffs andquotasFinanceAvailableandemergingtechnologiesPolitical,economicand legalfactorsSuccessfulcollaborationHistoricalandculturalfactorsImpactonsocietyMarketResearchIntellectualPropertyRightsProductionScales(Processes)LegalFactorsElementsofDesignImpactonindividualTimingCommunitySettingsAdditiveProcessesAvailableandemergingtechnologiesAustralianCompetitionand ConsumerCommission(ACCC)DesignBriefsSafety inthe use ofmaterialsForms ofCommunicationCommonreasonsfor designfailureUnsuccessfulDesignExampleMarketSegmentationLife-cycleanalysisFunctionalDesignFinanceQualityAestheticsBenefitsof tech inthe designprocessResearchmethodsAustralianConsumerLawSmallBusinessCouncil(SBC)Workhealthand safetyCulturaldiversityDesignCAMPoliticalSWOTAnalysisQualitycontrolDesign TeamCommunicationFunction

HSC DAT BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Successful Design Example
  2. Marketing strategies
  3. Principles of Design
  4. Macro environment
  5. Application of Computer-based Technologies
  6. Considerations for the individual, society and the environment
  7. Ethics in research
  8. Factors that influence success or failure in innovation
  9. Design and Production Career Opportunities
  10. Formation and Deformation Processes
  11. Ergonomics
  12. Industrial and Commercial Settings
  13. What determines a good design
  14. Factors Affecting Design
  15. Economic Factors
  16. Globalisation
  17. Selection of appropriate resources
  18. Creativity and innovative design practice
  19. Factors influencing trends
  20. Demographic
  21. Factors affecting design
  22. Egalitarianism
  23. Market Groups
  24. Problem Solving Techniques
  25. Functional and aesthetic features
  26. Economics
  27. Project Evaluation
  28. Agencies that influence innovation
  29. Effective communication
  30. IP Australia
  31. Needs
  32. Entrepreneur
  33. Multiculturalism
  34. Market research
  35. Factors that contribute to the success or failure of an innovation
  36. Historical and Cultural Influences on Design
  37. Project Development and Realisation
  38. Historical and Cultural
  39. Needs
  40. Short-term and long-term environmental consequences
  41. Standards Australia
  42. Trends in Australia
  43. Ergonomics
  44. Project Proposal and Management
  45. Commonwealth Trade Practices Act 1974
  46. Marketing environments
  47. Technologies used in the design process
  48. Environmental Issues
  49. Management techniques
  50. Constraints / Parameters
  51. Target Market
  52. Obsolescence
  53. Social class
  54. Impact on environment
  55. Subtractive Processes
  56. Changing nature of work
  57. Quality
  58. Innovation
  59. Life-cycle analysis
  60. Changing social trends
  61. Obsolescence
  62. Appropriateness of design solution
  63. Social conscience
  64. Technological change
  65. Timing
  66. Design Process
  67. Design Process
  68. Work, health and safety
  69. Marketing Strategies
  70. Nature of entrepreneurial activity
  71. Cognitive organisers
  72. Appropriateness of design solution
  73. Free trade agreements
  74. Ethics
  75. Sources of data
  76. Aesthetic Design
  77. Australian Securities and Investments Commission (ASIC)
  78. Critical vs Creative Thinking
  79. Negative impacts of tech in design process and production
  80. Manufacturing and production processes
  81. Plagiarism
  82. CNC
  83. Domestic Settings
  84. Factors affecting management
  85. CAD
  86. Long term and short term environmental consequences
  87. Taxes, tariffs and quotas
  88. Finance
  89. Available and emerging technologies
  90. Political, economic and legal factors
  91. Successful collaboration
  92. Historical and cultural factors
  93. Impact on society
  94. Market Research
  95. Intellectual Property Rights
  96. Production Scales (Processes)
  97. Legal Factors
  98. Elements of Design
  99. Impact on individual
  100. Timing
  101. Community Settings
  102. Additive Processes
  103. Available and emerging technologies
  104. Australian Competition and Consumer Commission (ACCC)
  105. Design Briefs
  106. Safety in the use of materials
  107. Forms of Communication
  108. Common reasons for design failure
  109. Unsuccessful Design Example
  110. Market Segmentation
  111. Life-cycle analysis
  112. Functional Design
  113. Finance
  114. Quality
  115. Aesthetics
  116. Benefits of tech in the design process
  117. Research methods
  118. Australian Consumer Law
  119. Small Business Council (SBC)
  120. Work health and safety
  121. Cultural diversity
  122. Design
  123. CAM
  124. Political
  125. SWOT Analysis
  126. Quality control
  127. Design Team Communication
  128. Function