relies waytoo muchon improvdoesn'tread playerbackstoriesnotsleepingbefore thesessiondoesn'tvet thecharactersheetsoverusesrule ofcooleverythingis a fetchquestno planforcampaignendafraid totellplayersNOthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tooover-preppingfor thesessionoveruseof timetravelincoherentNPCmotivationsmakingdeathmeaninglessDMPC's,generallyway toomuchexpositionfocusingtoo muchon asingle PCWAY tooambitiousafraid totellplayersYEStoo manydifferentstat blocksin combatunderestimatingthe playersexcessiveworldbuildingoverestimatingthe playersabusing rulezero (DMalways hasfinal say)neverwritesideasdownrelies waytoo muchon improvdoesn'tread playerbackstoriesnotsleepingbefore thesessiondoesn'tvet thecharactersheetsoverusesrule ofcooleverythingis a fetchquestno planforcampaignendafraid totellplayersNOthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tooover-preppingfor thesessionoveruseof timetravelincoherentNPCmotivationsmakingdeathmeaninglessDMPC's,generallyway toomuchexpositionfocusingtoo muchon asingle PCWAY tooambitiousafraid totellplayersYEStoo manydifferentstat blocksin combatunderestimatingthe playersexcessiveworldbuildingoverestimatingthe playersabusing rulezero (DMalways hasfinal say)neverwritesideasdown

Bad DM habits Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. relies way too much on improv
  2. doesn't read player backstories
  3. not sleeping before the session
  4. doesn't vet the character sheets
  5. overuses rule of cool
  6. everything is a fetch quest
  7. no plan for campaign end
  8. afraid to tell players NO
  9. the DM forgetting they're ALSO a player and their fun matters at the table too
  10. over-prepping for the session
  11. overuse of time travel
  12. incoherent NPC motivations
  13. making death meaningless
  14. DMPC's, generally
  15. way too much exposition
  16. focusing too much on a single PC
  17. WAY too ambitious
  18. afraid to tell players YES
  19. too many different stat blocks in combat
  20. underestimating the players
  21. excessive worldbuilding
  22. overestimating the players
  23. abusing rule zero (DM always has final say)
  24. never writes ideas down