the DM forgetting they're ALSO a player and their fun matters at the table too overestimating the players never writes ideas down afraid to tell players NO too many different stat blocks in combat afraid to tell players YES excessive worldbuilding focusing too much on a single PC way too much exposition relies way too much on improv everything is a fetch quest no plan for campaign end DMPC's, generally doesn't vet the character sheets overuse of time travel underestimating the players not sleeping before the session WAY too ambitious over- prepping for the session making death meaningless overuses rule of cool abusing rule zero (DM always has final say) incoherent NPC motivations doesn't read player backstories the DM forgetting they're ALSO a player and their fun matters at the table too overestimating the players never writes ideas down afraid to tell players NO too many different stat blocks in combat afraid to tell players YES excessive worldbuilding focusing too much on a single PC way too much exposition relies way too much on improv everything is a fetch quest no plan for campaign end DMPC's, generally doesn't vet the character sheets overuse of time travel underestimating the players not sleeping before the session WAY too ambitious over- prepping for the session making death meaningless overuses rule of cool abusing rule zero (DM always has final say) incoherent NPC motivations doesn't read player backstories
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
the DM forgetting they're ALSO a player and their fun matters at the table too
overestimating the players
never writes ideas down
afraid to tell players NO
too many different stat blocks in combat
afraid to tell players YES
excessive worldbuilding
focusing too much on a single PC
way too much exposition
relies way too much on improv
everything is a fetch quest
no plan for campaign end
DMPC's, generally
doesn't vet the character sheets
overuse of time travel
underestimating the players
not sleeping before the session
WAY too ambitious
over-prepping for the session
making death meaningless
overuses rule of cool
abusing rule zero (DM always has final say)
incoherent NPC motivations
doesn't read player backstories