the DMforgettingthey're ALSO aplayer and theirfun matters atthe table toooverestimatingthe playersneverwritesideasdownafraid totellplayersNOtoo manydifferentstat blocksin combatafraid totellplayersYESexcessiveworldbuildingfocusingtoo muchon asingle PCway toomuchexpositionrelies waytoo muchon improveverythingis a fetchquestno planforcampaignendDMPC's,generallydoesn'tvet thecharactersheetsoveruseof timetravelunderestimatingthe playersnotsleepingbefore thesessionWAY tooambitiousover-preppingfor thesessionmakingdeathmeaninglessoverusesrule ofcoolabusing rulezero (DMalways hasfinal say)incoherentNPCmotivationsdoesn'tread playerbackstoriesthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table toooverestimatingthe playersneverwritesideasdownafraid totellplayersNOtoo manydifferentstat blocksin combatafraid totellplayersYESexcessiveworldbuildingfocusingtoo muchon asingle PCway toomuchexpositionrelies waytoo muchon improveverythingis a fetchquestno planforcampaignendDMPC's,generallydoesn'tvet thecharactersheetsoveruseof timetravelunderestimatingthe playersnotsleepingbefore thesessionWAY tooambitiousover-preppingfor thesessionmakingdeathmeaninglessoverusesrule ofcoolabusing rulezero (DMalways hasfinal say)incoherentNPCmotivationsdoesn'tread playerbackstories

Bad DM habits Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the DM forgetting they're ALSO a player and their fun matters at the table too
  2. overestimating the players
  3. never writes ideas down
  4. afraid to tell players NO
  5. too many different stat blocks in combat
  6. afraid to tell players YES
  7. excessive worldbuilding
  8. focusing too much on a single PC
  9. way too much exposition
  10. relies way too much on improv
  11. everything is a fetch quest
  12. no plan for campaign end
  13. DMPC's, generally
  14. doesn't vet the character sheets
  15. overuse of time travel
  16. underestimating the players
  17. not sleeping before the session
  18. WAY too ambitious
  19. over-prepping for the session
  20. making death meaningless
  21. overuses rule of cool
  22. abusing rule zero (DM always has final say)
  23. incoherent NPC motivations
  24. doesn't read player backstories