neverwritesideasdownfocusingtoo muchon asingle PCnotsleepingbefore thesessioneverythingis a fetchquestafraid totellplayersNOoverestimatingthe playersmakingdeathmeaninglessrelies waytoo muchon improvincoherentNPCmotivationsdoesn'tread playerbackstoriesWAY tooambitiousover-preppingfor thesessionDMPC's,generallyoveruseof timetravelthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table toounderestimatingthe playersabusing rulezero (DMalways hasfinal say)excessiveworldbuildingway toomuchexpositiondoesn'tvet thecharactersheetsoverusesrule ofcoolno planforcampaignendtoo manydifferentstat blocksin combatafraid totellplayersYESneverwritesideasdownfocusingtoo muchon asingle PCnotsleepingbefore thesessioneverythingis a fetchquestafraid totellplayersNOoverestimatingthe playersmakingdeathmeaninglessrelies waytoo muchon improvincoherentNPCmotivationsdoesn'tread playerbackstoriesWAY tooambitiousover-preppingfor thesessionDMPC's,generallyoveruseof timetravelthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table toounderestimatingthe playersabusing rulezero (DMalways hasfinal say)excessiveworldbuildingway toomuchexpositiondoesn'tvet thecharactersheetsoverusesrule ofcoolno planforcampaignendtoo manydifferentstat blocksin combatafraid totellplayersYES

Bad DM habits Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. never writes ideas down
  2. focusing too much on a single PC
  3. not sleeping before the session
  4. everything is a fetch quest
  5. afraid to tell players NO
  6. overestimating the players
  7. making death meaningless
  8. relies way too much on improv
  9. incoherent NPC motivations
  10. doesn't read player backstories
  11. WAY too ambitious
  12. over-prepping for the session
  13. DMPC's, generally
  14. overuse of time travel
  15. the DM forgetting they're ALSO a player and their fun matters at the table too
  16. underestimating the players
  17. abusing rule zero (DM always has final say)
  18. excessive worldbuilding
  19. way too much exposition
  20. doesn't vet the character sheets
  21. overuses rule of cool
  22. no plan for campaign end
  23. too many different stat blocks in combat
  24. afraid to tell players YES