excessiveworldbuildingoveruseof timetravelDMPC's,generallyneverwritesideasdownincoherentNPCmotivationsfocusingtoo muchon asingle PCeverythingis a fetchquestdoesn'tvet thecharactersheetsway toomuchexpositionoverusesrule ofcoolWAY tooambitiousafraid totellplayersYESnotsleepingbefore thesessiondoesn'tread playerbackstoriesover-preppingfor thesessionoverestimatingthe playersunderestimatingthe playersafraid totellplayersNOthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tootoo manydifferentstat blocksin combatno planforcampaignendabusing rulezero (DMalways hasfinal say)makingdeathmeaninglessrelies waytoo muchon improvexcessiveworldbuildingoveruseof timetravelDMPC's,generallyneverwritesideasdownincoherentNPCmotivationsfocusingtoo muchon asingle PCeverythingis a fetchquestdoesn'tvet thecharactersheetsway toomuchexpositionoverusesrule ofcoolWAY tooambitiousafraid totellplayersYESnotsleepingbefore thesessiondoesn'tread playerbackstoriesover-preppingfor thesessionoverestimatingthe playersunderestimatingthe playersafraid totellplayersNOthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tootoo manydifferentstat blocksin combatno planforcampaignendabusing rulezero (DMalways hasfinal say)makingdeathmeaninglessrelies waytoo muchon improv

Bad DM habits Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. excessive worldbuilding
  2. overuse of time travel
  3. DMPC's, generally
  4. never writes ideas down
  5. incoherent NPC motivations
  6. focusing too much on a single PC
  7. everything is a fetch quest
  8. doesn't vet the character sheets
  9. way too much exposition
  10. overuses rule of cool
  11. WAY too ambitious
  12. afraid to tell players YES
  13. not sleeping before the session
  14. doesn't read player backstories
  15. over-prepping for the session
  16. overestimating the players
  17. underestimating the players
  18. afraid to tell players NO
  19. the DM forgetting they're ALSO a player and their fun matters at the table too
  20. too many different stat blocks in combat
  21. no plan for campaign end
  22. abusing rule zero (DM always has final say)
  23. making death meaningless
  24. relies way too much on improv