way toomuchexpositionneverwritesideasdownunderestimatingthe playersthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tooafraid totellplayersNOdoesn'tvet thecharactersheetsdoesn'tread playerbackstoriesexcessiveworldbuildingoveruseof timetravelfocusingtoo muchon asingle PCafraid totellplayersYESeverythingis a fetchquestincoherentNPCmotivationstoo manydifferentstat blocksin combatmakingdeathmeaninglessWAY tooambitiousoverestimatingthe playersno planforcampaignendnotsleepingbefore thesessionover-preppingfor thesessionabusing rulezero (DMalways hasfinal say)DMPC's,generallyrelies waytoo muchon improvoverusesrule ofcoolway toomuchexpositionneverwritesideasdownunderestimatingthe playersthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tooafraid totellplayersNOdoesn'tvet thecharactersheetsdoesn'tread playerbackstoriesexcessiveworldbuildingoveruseof timetravelfocusingtoo muchon asingle PCafraid totellplayersYESeverythingis a fetchquestincoherentNPCmotivationstoo manydifferentstat blocksin combatmakingdeathmeaninglessWAY tooambitiousoverestimatingthe playersno planforcampaignendnotsleepingbefore thesessionover-preppingfor thesessionabusing rulezero (DMalways hasfinal say)DMPC's,generallyrelies waytoo muchon improvoverusesrule ofcool

Bad DM habits Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. way too much exposition
  2. never writes ideas down
  3. underestimating the players
  4. the DM forgetting they're ALSO a player and their fun matters at the table too
  5. afraid to tell players NO
  6. doesn't vet the character sheets
  7. doesn't read player backstories
  8. excessive worldbuilding
  9. overuse of time travel
  10. focusing too much on a single PC
  11. afraid to tell players YES
  12. everything is a fetch quest
  13. incoherent NPC motivations
  14. too many different stat blocks in combat
  15. making death meaningless
  16. WAY too ambitious
  17. overestimating the players
  18. no plan for campaign end
  19. not sleeping before the session
  20. over-prepping for the session
  21. abusing rule zero (DM always has final say)
  22. DMPC's, generally
  23. relies way too much on improv
  24. overuses rule of cool