everythingis a fetchquesttoo manydifferentstat blocksin combatoverestimatingthe playersafraid totellplayersNOrelies waytoo muchon improvoverusesrule ofcoolway toomuchexpositionunderestimatingthe playersover-preppingfor thesessionmakingdeathmeaninglessfocusingtoo muchon asingle PCafraid totellplayersYESthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tooneverwritesideasdowndoesn'tvet thecharactersheetsDMPC's,generallyWAY tooambitiousabusing rulezero (DMalways hasfinal say)excessiveworldbuildingnotsleepingbefore thesessiondoesn'tread playerbackstoriesoveruseof timetravelno planforcampaignendincoherentNPCmotivationseverythingis a fetchquesttoo manydifferentstat blocksin combatoverestimatingthe playersafraid totellplayersNOrelies waytoo muchon improvoverusesrule ofcoolway toomuchexpositionunderestimatingthe playersover-preppingfor thesessionmakingdeathmeaninglessfocusingtoo muchon asingle PCafraid totellplayersYESthe DMforgettingthey're ALSO aplayer and theirfun matters atthe table tooneverwritesideasdowndoesn'tvet thecharactersheetsDMPC's,generallyWAY tooambitiousabusing rulezero (DMalways hasfinal say)excessiveworldbuildingnotsleepingbefore thesessiondoesn'tread playerbackstoriesoveruseof timetravelno planforcampaignendincoherentNPCmotivations

Bad DM habits Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. everything is a fetch quest
  2. too many different stat blocks in combat
  3. overestimating the players
  4. afraid to tell players NO
  5. relies way too much on improv
  6. overuses rule of cool
  7. way too much exposition
  8. underestimating the players
  9. over-prepping for the session
  10. making death meaningless
  11. focusing too much on a single PC
  12. afraid to tell players YES
  13. the DM forgetting they're ALSO a player and their fun matters at the table too
  14. never writes ideas down
  15. doesn't vet the character sheets
  16. DMPC's, generally
  17. WAY too ambitious
  18. abusing rule zero (DM always has final say)
  19. excessive worldbuilding
  20. not sleeping before the session
  21. doesn't read player backstories
  22. overuse of time travel
  23. no plan for campaign end
  24. incoherent NPC motivations