(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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underestimating the players
doesn't vet the character sheets
overuses rule of cool
incoherent NPC motivations
afraid to tell players YES
everything is a fetch quest
doesn't read player backstories
focusing too much on a single PC
too many different stat blocks in combat
excessive worldbuilding
overestimating the players
over-prepping for the session
abusing rule zero (DM always has final say)
afraid to tell players NO
not sleeping before the session
making death meaningless
way too much exposition
relies way too much on improv
WAY too ambitious
the DM forgetting they're ALSO a player and their fun matters at the table too