Sensory Bingo

Sensory Bingo Card
Preview

This bingo card has 36 words: What is a scent that makes you feel calm or relaxed?, How does gum help you stay regulated?, How can music influence your mood?, What sensory tools are available to you on the unit?, What are some free sensory strategies?, Name 1 strategy from each sense that gives you energy, Where can I go in a city to feel more relaxed?, Is exercise calming, alerting, or both?, Name something you can do to calm you when you are angry., If your stomach starts to hurt, what things might be going on?, Design a comfort room for yourself!, How does temperature impact your emotions?, Name 5 places you can visualize that might calm you., How do you know you need to calm down?, What is a scent that makes you feel awake or alert?, Why do we talk about senses in occupational therapy?, What is more calming: deep touch or light touch?, Name 1 strategy from each sense that helps you calm down, Free!, How does your body feel when you are angry?, What foods or drinks do you find comforting?, Why do fidgets help us?, What is interoception?, What does it mean to be sensory seeking?, Memory is closely connected to what sense?, Name the main 5 tastes, How do you know you need to be alerted?, Who do you ask if you want to try a sensory tool on the unit?, How do you know if you have good proprioception?, How can our visual skills impact our self care?, What colors tend to be calming?, How does your body feel when it is totally relaxed?, What does it mean to be sensory defensive?, Are sensory tools only for children?, 3 ways to use proprioception to calm you and How does your body feel when you are anxious?.

More like this:

What an Emotion!! | Speech and Occupational Therapy | What an Emotion!! | ALERT Program Bingo | EMOTIONAL REGULATION

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.